On average, humans blink between eight and 21 times per minute while resting. Eye actions are influenced by external and internal stimuli. This can be utilized to measure internal cognition specifically focus and attention while performing tasks. In this experiment, an individual's self-perceived focus, attention and interaction level is collected and then correlated with eye blinks rate. The subjects are observed while performing experiments using haptic devices in a virtual environment. The experiment was modulated based on network quality and hardware quality to further quantify the effect of each scenario on subjects' intrinsic and extrinsic focus indicators. The experiment quantified the blinks and formulated a correlation between subj...
The use of virtual reality (VR) technology in marketing, education and training is growing rapidly. ...
Background: An adequate behavioral response depends on attentional and mnesic processes. When these ...
Background and objectives: Lab studies show that the emotionality and vividness of aversive memories...
The eye blink rate, a major human physiological response, directly affects ocular diseases, such as ...
Virtual reality (VR) headsets are becoming remarkably well-known nowadays, especially in gaming indu...
International audiencePurpose: Blinking plays an important role in protecting the eyes, and the use ...
Prolonged focus on computer screens, tablets, e-readers, and cell phones – Video Display Terminals (...
The present study investigates the theory that blink rate decreases as cognitive load increases. 30 ...
Aimed at the problem of how to objectively obtain the threshold of a user’s cognitive load in ...
Contains fulltext : 198742.pdf (publisher's version ) (Open Access)In face-to-face...
The synergy of perceptual psychology, technology, and neuroscience can be used to comprehend how vir...
With the development of 3D displays, user’s eye fatigue has been an important issue when viewing the...
This article reports a first attempt to assess the cognitive processing that takes place in virtual ...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
In face-to-face communication, recurring intervals of mutual gaze allow listeners to provide speaker...
The use of virtual reality (VR) technology in marketing, education and training is growing rapidly. ...
Background: An adequate behavioral response depends on attentional and mnesic processes. When these ...
Background and objectives: Lab studies show that the emotionality and vividness of aversive memories...
The eye blink rate, a major human physiological response, directly affects ocular diseases, such as ...
Virtual reality (VR) headsets are becoming remarkably well-known nowadays, especially in gaming indu...
International audiencePurpose: Blinking plays an important role in protecting the eyes, and the use ...
Prolonged focus on computer screens, tablets, e-readers, and cell phones – Video Display Terminals (...
The present study investigates the theory that blink rate decreases as cognitive load increases. 30 ...
Aimed at the problem of how to objectively obtain the threshold of a user’s cognitive load in ...
Contains fulltext : 198742.pdf (publisher's version ) (Open Access)In face-to-face...
The synergy of perceptual psychology, technology, and neuroscience can be used to comprehend how vir...
With the development of 3D displays, user’s eye fatigue has been an important issue when viewing the...
This article reports a first attempt to assess the cognitive processing that takes place in virtual ...
This scoping review examines studies using eye tracking technology to monitor learning and performan...
In face-to-face communication, recurring intervals of mutual gaze allow listeners to provide speaker...
The use of virtual reality (VR) technology in marketing, education and training is growing rapidly. ...
Background: An adequate behavioral response depends on attentional and mnesic processes. When these ...
Background and objectives: Lab studies show that the emotionality and vividness of aversive memories...