Recent findings have shown that exergames can facilitate physiotherapy. Environmental conditions, such as the inclusion of positive distractions also seem to play a role in health recovery, but prior studies have never analyzed their role in virtual environments. In this study, we developed an exergame for the exercise of upper limbs by designing virtual environments with nature elements and testing the impact of including additional positive distractions. Participants (N=124, 81 females) were randomly assigned to one of two virtual environments: positive distractions vs. no distractions. To test whether these two environments matched the users’ characteristics, sensation seeking was examined as a moderator. Measures of affect, sense of pre...
BACKGROUND:Numerous studies have confirmed the feasibility of active video games for clinical rehabi...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
Abstract Head-mounted displays for accessing virtual reality have in the past years begun to achiev...
© 2018 IEEE. Video games and sport are an essential part in the life of millions of people. With rec...
Does the delivery platform for a health behavior game contribute to its effectiveness? With the grow...
International audienceVirtual Reality (VR) technology has advanced forward in everyday life where vi...
The purposes of this study were twofold: (1) to describe a new technological solution for the rehabi...
In this paper we discuss the importance of feedback in therapeutic exergaming. It is widely believed...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
Today we live in an era, where technology gives us a great apparatus that makes our day-to-day life ...
The increase in life expectancy has been observed worldwide and led to the inversion of the populati...
Virtual Reality (VR) offers an alternative to complement physical or neurological rehabilitation bas...
There is a high demand for physical rehabilitation therapies: More than 475,000 Australian citizens ...
International audienceMotor rehabilitation exercises require recurrent repetitions to enhance patien...
BACKGROUND:Numerous studies have confirmed the feasibility of active video games for clinical rehabi...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
Abstract Head-mounted displays for accessing virtual reality have in the past years begun to achiev...
© 2018 IEEE. Video games and sport are an essential part in the life of millions of people. With rec...
Does the delivery platform for a health behavior game contribute to its effectiveness? With the grow...
International audienceVirtual Reality (VR) technology has advanced forward in everyday life where vi...
The purposes of this study were twofold: (1) to describe a new technological solution for the rehabi...
In this paper we discuss the importance of feedback in therapeutic exergaming. It is widely believed...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
Today we live in an era, where technology gives us a great apparatus that makes our day-to-day life ...
The increase in life expectancy has been observed worldwide and led to the inversion of the populati...
Virtual Reality (VR) offers an alternative to complement physical or neurological rehabilitation bas...
There is a high demand for physical rehabilitation therapies: More than 475,000 Australian citizens ...
International audienceMotor rehabilitation exercises require recurrent repetitions to enhance patien...
BACKGROUND:Numerous studies have confirmed the feasibility of active video games for clinical rehabi...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...
We present here a comprehensive definition of therapeutic exergames from which a methodology to crea...