[EN] This communication presents an educational experience with pre-universitary students consisting of the creation of a video game in the classroom through the computer application "Scratch". From a qualitative approach, a measure of pair documents similarity PDMS through Kendall Tau distance is applied in order to analyze students´ perception with regard to the implementation of this resource based on block programming. The results show that the most relevant positive aspects are: the increase of support between colleagues and group work, as well as the resolution of doubts. Aspects to be improved or less positive are related to its repetitive nature in the technical procedure and its reduced application in real life. Additionally, the s...
In the last decade, information and communication technologies (ICT) have been adapted to meet the n...
1 recurso en línea (232 páginas) : ilustraciones color, figuras, tablas.This study describes an educ...
This article is the outcome of a comprehensive research, a quasi-experimental type, that was impleme...
[EN] Proper use of multimedia resources in higher education can actively involve students and lead t...
[EN]Educational innovation is a field in which its processes has been greatly enriched by the use o...
The integration of technologies in the educational field is an undeniable reality in the 21st centur...
Scientific literacy is more than the simple reproduction of traditional school science knowledge and...
El presente trabajo forma parte de los avances producidos en el proyecto de tesis en ejecución de la...
Introduction: Educational games, in addition to providing distraction and fun, stimulate the develop...
En els darrers anys s'ha introduït la gamificació a les aules, entesa com a ús de tècniques, element...
[EN] In this project, we address video-review as a means of expressing reflection and a didactic too...
In recent years, there is an interest in developing practices, concepts and perspectives of computat...
Cada vez es más importante el uso de la tecnología y la ciencia en cualquier ámbito, es por ello por...
Este trabajo propone introducir contenidos de programación informática en Educación Primaria a travé...
La inclusió de la gamificació basada en l'ús de recursos tecnològics cada cop és més urgent en els m...
In the last decade, information and communication technologies (ICT) have been adapted to meet the n...
1 recurso en línea (232 páginas) : ilustraciones color, figuras, tablas.This study describes an educ...
This article is the outcome of a comprehensive research, a quasi-experimental type, that was impleme...
[EN] Proper use of multimedia resources in higher education can actively involve students and lead t...
[EN]Educational innovation is a field in which its processes has been greatly enriched by the use o...
The integration of technologies in the educational field is an undeniable reality in the 21st centur...
Scientific literacy is more than the simple reproduction of traditional school science knowledge and...
El presente trabajo forma parte de los avances producidos en el proyecto de tesis en ejecución de la...
Introduction: Educational games, in addition to providing distraction and fun, stimulate the develop...
En els darrers anys s'ha introduït la gamificació a les aules, entesa com a ús de tècniques, element...
[EN] In this project, we address video-review as a means of expressing reflection and a didactic too...
In recent years, there is an interest in developing practices, concepts and perspectives of computat...
Cada vez es más importante el uso de la tecnología y la ciencia en cualquier ámbito, es por ello por...
Este trabajo propone introducir contenidos de programación informática en Educación Primaria a travé...
La inclusió de la gamificació basada en l'ús de recursos tecnològics cada cop és més urgent en els m...
In the last decade, information and communication technologies (ICT) have been adapted to meet the n...
1 recurso en línea (232 páginas) : ilustraciones color, figuras, tablas.This study describes an educ...
This article is the outcome of a comprehensive research, a quasi-experimental type, that was impleme...