While player characters (PCs) are the key element in engaging players in narrative games, the experience and relationship of the player with the PC have received scarce attention from the perspective of the subjective player experience. The diversity of players and the importance of the PC in the game suggests meaningful connections between how players relate to their PC and the resulting satisfaction with the game. We, therefore, investigated in this study how the player-character relationship influences satisfaction of the player with the game. We performed semi-structured in-depth interviews with 12 players of The Last of Us Part II, a game that has elicited highly polarized reactions in relation to how players responded to a switch of t...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
This thesis investigates the relationship between player and video game through player-character rel...
Research into player-avatar relationship have found that players are able to experience different le...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
The aim of this thesis is to demonstrate a methodological approach to explore a potential connection...
Engaging game characters are often key to a positive and emotionally rich player experience. However...
The aim of this thesis is to demonstrate a methodological approach to explore a potential connection...
Engaging game characters are often key to a positive and emotionally rich player experience. However...
Engaging game characters are often key to a positive and emotionally rich player experience. However...
This article argues how players can control a player character influence interpretation and facilita...
This paper presents the results of a comprehensive empirical study of the impact of integrating comp...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
This thesis explores enactivism as a framework to understand player interaction with video games as ...
This thesis explores enactivism as a framework to understand player interaction with video games as ...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
This thesis investigates the relationship between player and video game through player-character rel...
Research into player-avatar relationship have found that players are able to experience different le...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
The aim of this thesis is to demonstrate a methodological approach to explore a potential connection...
Engaging game characters are often key to a positive and emotionally rich player experience. However...
The aim of this thesis is to demonstrate a methodological approach to explore a potential connection...
Engaging game characters are often key to a positive and emotionally rich player experience. However...
Engaging game characters are often key to a positive and emotionally rich player experience. However...
This article argues how players can control a player character influence interpretation and facilita...
This paper presents the results of a comprehensive empirical study of the impact of integrating comp...
Video games have become a prominent part of United States culture. As of 2017, over 155 million Amer...
This thesis explores enactivism as a framework to understand player interaction with video games as ...
This thesis explores enactivism as a framework to understand player interaction with video games as ...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
The aim of this study is to take a closer look at how customization, or the lack thereof, affectsthe...
This thesis investigates the relationship between player and video game through player-character rel...