International audienceWe are interested in real time collaborative interactions within Collaborative Virtual Environments (CVE). This domain relies on the low latency offered by high speed networks. Participants of networked collaborative virtual environments can suffer from misunderstanding weird behavior of some objects of the virtual universe, especially when low level network troubles occur during a collaborative session. Our aim is to make such a virtual world easier to understand by using some graphic visualizations (dedicated 3D metaphors) in such a way that the users become aware of these problems and can go on working even during these troubles. In this paper we present how two independent mechanisms may be coupled together for a b...
Collaborative virtual environments (CVEs) extend existing virtual environment (VE) technology to ena...
International audienceEnsuring that all the users see the same state of a Collaborative Virtual Envi...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
Abstract. We are interested in real time collaborative interactions within Collaborative Virtual Env...
International audienceWe are interested in real time collaborative interactions within Collaborative...
International audienceReal time collaborative interactions within CVEs rely on the low latency offer...
We are interested in real time collaborative interactions within Collaborative Virtual Environments ...
Collaborative Virtual Environments (CVEs) are shared virtual spaces designed to enhance collaboratio...
This work aims at providing some cues in order to address the essential requirements about the desig...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Collaboration and teamwork is important in many areas of our lives. People come together to share an...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Event management must balance consistency and responsiveness above the requirements of shared object...
This paper proposes a solution to the problems associated with network latency within distributed vi...
This paper proposes a solution to the problems associated with network latency within distributed vi...
Collaborative virtual environments (CVEs) extend existing virtual environment (VE) technology to ena...
International audienceEnsuring that all the users see the same state of a Collaborative Virtual Envi...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...
Abstract. We are interested in real time collaborative interactions within Collaborative Virtual Env...
International audienceWe are interested in real time collaborative interactions within Collaborative...
International audienceReal time collaborative interactions within CVEs rely on the low latency offer...
We are interested in real time collaborative interactions within Collaborative Virtual Environments ...
Collaborative Virtual Environments (CVEs) are shared virtual spaces designed to enhance collaboratio...
This work aims at providing some cues in order to address the essential requirements about the desig...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Collaboration and teamwork is important in many areas of our lives. People come together to share an...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Event management must balance consistency and responsiveness above the requirements of shared object...
This paper proposes a solution to the problems associated with network latency within distributed vi...
This paper proposes a solution to the problems associated with network latency within distributed vi...
Collaborative virtual environments (CVEs) extend existing virtual environment (VE) technology to ena...
International audienceEnsuring that all the users see the same state of a Collaborative Virtual Envi...
Virtual reality toolkits and systems for computer supported cooperative work are often treated separ...