International audience``God class'' is a term used to describe a certain type of large classes which ``know too much or do too much''. Often a God class (GC) is created by accident as functionalities are incrementally added to a central class over the course of its evolution. GCs are generally thought to be examples of bad code that should be detected and removed to ensure software quality. However, in some cases, a GC is created by design as the best solution to a particular problem because, for example, the problem is not easily decomposable or strong requirements on efficiency exist. In this paper, we study in two open-source systems the ``life cycle'' of GCs: how they arise, how prevalent they are, and whether they remain or they are re...
International audienceA group of developers at Siemens Digital Industry Division approached our team...
This paper reports on evidence found of five possible relations (Plain Support, Mutual Support, Reje...
Technical debt is a metaphor describing situations where developers accept sacrifices in one dimensi...
International audience``God class'' is a term used to describe a certain type of large classes which...
Abstract—“God class ” is a term used to describe a certain type of large classes which “know too muc...
Code smells are the fragments in the source code that indicates deeper problems in the underlying so...
Context: Code smells are associated with poor design and programming style that often degrades code ...
Code smells are particular patterns in object-oriented systems that are perceived to lead to difficu...
Context: "Code smell" is commonly presented as indicative of problems in design of object-oriented s...
Code smells are design flaws in object-oriented designs that may lead to maintainability issues in t...
Context: Code smells define potential problems in design of software. However, some empirical studie...
Abstract Context Evaluation of design problems in object oriented systems, which we call code smells...
Identifying refactoring opportunities in software systems is an important activity in today’s agile ...
Context: The concept of code smells is widespread in Software Engineering. However, in spite of the ...
Identifying refactoring opportunities in software systems is an important activity in today's agile ...
International audienceA group of developers at Siemens Digital Industry Division approached our team...
This paper reports on evidence found of five possible relations (Plain Support, Mutual Support, Reje...
Technical debt is a metaphor describing situations where developers accept sacrifices in one dimensi...
International audience``God class'' is a term used to describe a certain type of large classes which...
Abstract—“God class ” is a term used to describe a certain type of large classes which “know too muc...
Code smells are the fragments in the source code that indicates deeper problems in the underlying so...
Context: Code smells are associated with poor design and programming style that often degrades code ...
Code smells are particular patterns in object-oriented systems that are perceived to lead to difficu...
Context: "Code smell" is commonly presented as indicative of problems in design of object-oriented s...
Code smells are design flaws in object-oriented designs that may lead to maintainability issues in t...
Context: Code smells define potential problems in design of software. However, some empirical studie...
Abstract Context Evaluation of design problems in object oriented systems, which we call code smells...
Identifying refactoring opportunities in software systems is an important activity in today’s agile ...
Context: The concept of code smells is widespread in Software Engineering. However, in spite of the ...
Identifying refactoring opportunities in software systems is an important activity in today's agile ...
International audienceA group of developers at Siemens Digital Industry Division approached our team...
This paper reports on evidence found of five possible relations (Plain Support, Mutual Support, Reje...
Technical debt is a metaphor describing situations where developers accept sacrifices in one dimensi...