International audienceMost Virtual Reality (VR) systems must consider the users' physical environment to immerse these users in a virtual world and to make them aware of their interaction capabilities. However, no consensus has been found in the existing VR systems to embed the real environment into the virtual one: each system meets its particular requirements according to the devices and interaction techniques used. This paper proposes a generic model that enables VR developers to embed the users' physical environment into the Virtual Environment (VE) when designing new applications, especially collaborative ones. The real environment we consider is a multi-sensory space that we propose to represent by a structured hierarchy of 3D workspa...
Collaborative virtual environments (CVEs) extend existing virtual environment (VE) technology to ena...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
International audienceBuilding virtual reality applications is still a difficult and time consuming ...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
This work aims at providing some cues in order to address the essential requirements about the desig...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
In virtual reality a real walking interface limits the extent of a virtual environment to our local ...
Immersive virtual environment can be used to bring both geographically distributed and co-located us...
International audienceOur work ponders on collaborative interactions in Collaborative Virtual Enviro...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
International audienceVirtual reality (VR) applications support design processes across multiple dom...
Presented as a poster.We present CocoVerse, a shared immersive virtual reality environment in which ...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
International audienceRecent advances in both Virtual Reality (VR) systems and Computer-Supported Co...
Collaborative virtual environments (CVEs) extend existing virtual environment (VE) technology to ena...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
International audienceBuilding virtual reality applications is still a difficult and time consuming ...
International audienceMost Virtual Reality (VR) systems must consider the users' physical environmen...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
This work aims at providing some cues in order to address the essential requirements about the desig...
Collaborative Virtual Environments (CVEs) are complex environments where multiple users share the sa...
In virtual reality a real walking interface limits the extent of a virtual environment to our local ...
Immersive virtual environment can be used to bring both geographically distributed and co-located us...
International audienceOur work ponders on collaborative interactions in Collaborative Virtual Enviro...
International audienceThe feeling of presence is essential for efficient interaction within Virtual ...
International audienceVirtual reality (VR) applications support design processes across multiple dom...
Presented as a poster.We present CocoVerse, a shared immersive virtual reality environment in which ...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
International audienceRecent advances in both Virtual Reality (VR) systems and Computer-Supported Co...
Collaborative virtual environments (CVEs) extend existing virtual environment (VE) technology to ena...
In this paper I will discuss interactivity and spatiality, including the relationships between virtu...
International audienceBuilding virtual reality applications is still a difficult and time consuming ...