The concept of self has become increasingly relevant to understanding the psychological mechanisms of problematic online gaming. Many gaming activities feature in-game avatars that enable the adoption of, and experimentation with, different roles and identities. Avatars enable players to compensate for perceived deficiencies in their real-world self (e.g., lack of physical strength, beauty, or social status). Currently, how avatar- and self-related processes may develop and maintain problematic gaming, including gaming disorder (GD), is unclear. This systematic review examined 18 quantitative studies of avatar- and self-related concepts and problematic gaming, including 13 survey-based and 5 neuroimaging studies. Despite variability in the ...
Understanding both the risk and protective factors associated with Internet Gaming Disorder (IGD) ha...
Aims: The avatar constitutes the in-game representation of the gamer. Although aspects of the user-a...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
Gaming disorder (GD) has been recognized as a mental health problem, resulting in adverse and psycho...
This study aims to analyze virtual self-discrepancy (VSD), avatar identification, and gaming addicti...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
We investigate the role played by bodily self-perception and social self-presentation in addiction t...
We explored the potential of avatar-based games as a method of influencing mood. Factors such as ava...
Background and aims: Gaming disorder (GD) is a mental health concern that has been heavily contested...
Background and aims Internet gaming addiction appears to be related to self-concept deficits and inc...
Gamers represent themselves in online gaming worlds through their avatars. The term “Proteus Effect”...
Literature currently presents many studies on the self in the context of Massively Multiplayer Onlin...
Understanding both the risk and protective factors associated with Internet Gaming Disorder (IGD) ha...
Aims: The avatar constitutes the in-game representation of the gamer. Although aspects of the user-a...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...
Some video-gaming activities feature customizable avatars that enable users to fulfil self-identity ...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
Background and aims: Previous studies have reported that stronger avatar identification and negative...
Gaming disorder (GD) has been recognized as a mental health problem, resulting in adverse and psycho...
This study aims to analyze virtual self-discrepancy (VSD), avatar identification, and gaming addicti...
Internet gaming disorder (IGD) is a rapidly expanding psychopathological manifestation necessitating...
We investigate the role played by bodily self-perception and social self-presentation in addiction t...
We explored the potential of avatar-based games as a method of influencing mood. Factors such as ava...
Background and aims: Gaming disorder (GD) is a mental health concern that has been heavily contested...
Background and aims Internet gaming addiction appears to be related to self-concept deficits and inc...
Gamers represent themselves in online gaming worlds through their avatars. The term “Proteus Effect”...
Literature currently presents many studies on the self in the context of Massively Multiplayer Onlin...
Understanding both the risk and protective factors associated with Internet Gaming Disorder (IGD) ha...
Aims: The avatar constitutes the in-game representation of the gamer. Although aspects of the user-a...
Customization of an in-game character, or avatar, is a core feature in modern video games and has ...