Video games as a consumer product have changed significantly with the advent of in-game purchasing systems (e.g., microtransactions, ‘loot boxes’). This review examines consumer protections related to in-game purchasing by anticipating some of the potential design strategies that might contribute to higher risk consumer behavior. Attention was directed towards the analysis of patents for potential in-game purchasing systems, with 13 identified on Google Patents. The design features were analysed in relation to the consumer rights and guarantees described in the terms of use agreements of the patent assignees. The analysis revealed that some in-game purchasing systems could be characterized as unfair or exploitative. These systems describe t...
The present thesis examined the psychological mechanisms of excessive involvement in video games. Th...
Background and aims: Empirical research into problematic video game playing suggests that overuse mi...
This commentary responds to the review conducted by Király et al. (2018). The review enlightens and ...
Video games as a consumer product have changed significantly with the advent of in-game purchasing s...
Loot boxes have recently become a game mechanism of concern to policy-makers and regulators. The sim...
Microtransactions have become a major monetisation model in digital games, shaping their design, imp...
Gaming is an important pastime for young people to relax, socialize and have fun, but also to be cha...
King and Delfabbro (2019b) proposed the adoption of social responsibility measures to combat predato...
Loot boxes represent a popular and prevalent contemporary monetization innovation in video games tha...
The goal of this thesis is to analyze the ethics behind the use of microtransactions in video games ...
Gaming is an important pastime for young people to relax, socialize and have fun, but also to be cha...
The role of violent video games (VVG) in increasing levels of aggression in players is a topic that ...
Traditionally, computer games have been used for entertainment and more recently, education. However...
Nowadays, microtransactions have become a powerful money generating tool in the gaming industry. At ...
peer reviewedRegulation of gaming is largely based on the perception of gaming-related harm. This pe...
The present thesis examined the psychological mechanisms of excessive involvement in video games. Th...
Background and aims: Empirical research into problematic video game playing suggests that overuse mi...
This commentary responds to the review conducted by Király et al. (2018). The review enlightens and ...
Video games as a consumer product have changed significantly with the advent of in-game purchasing s...
Loot boxes have recently become a game mechanism of concern to policy-makers and regulators. The sim...
Microtransactions have become a major monetisation model in digital games, shaping their design, imp...
Gaming is an important pastime for young people to relax, socialize and have fun, but also to be cha...
King and Delfabbro (2019b) proposed the adoption of social responsibility measures to combat predato...
Loot boxes represent a popular and prevalent contemporary monetization innovation in video games tha...
The goal of this thesis is to analyze the ethics behind the use of microtransactions in video games ...
Gaming is an important pastime for young people to relax, socialize and have fun, but also to be cha...
The role of violent video games (VVG) in increasing levels of aggression in players is a topic that ...
Traditionally, computer games have been used for entertainment and more recently, education. However...
Nowadays, microtransactions have become a powerful money generating tool in the gaming industry. At ...
peer reviewedRegulation of gaming is largely based on the perception of gaming-related harm. This pe...
The present thesis examined the psychological mechanisms of excessive involvement in video games. Th...
Background and aims: Empirical research into problematic video game playing suggests that overuse mi...
This commentary responds to the review conducted by Király et al. (2018). The review enlightens and ...