The aim of the research is to produce feasible Chemistry Adventure game as a learning media on Chemical Bonding matter for high school students. The feasibility are reviewed based on validity, practicality, and effectiveness of Chemistry Adventure game. The validity is determined from results of the assessment of contents and construct validity by three validators, the practicality is determined by results of activities observation and response questionnaire of student, while the effectiveness is determined from the learning outcome of students and interest in learning of students. This research is development research using Research and Development (R&D) design with one group pretest and posttest method which is limited trial test was ...
The aim of this research is to develop a game-based computer that is feasible used as a learning med...
The aims of this study to know the feasibility of Chem vs Zombie game that has ...
The research aims to determine the effectiveness of Chemistry Scrabble (Chemscrabb) games as Instruc...
The aim of the research is to produce feasible Chemistry Adventure game as a learning media on Chemi...
The use of games in the chemistry learning process has a positive effect on students’ behaviour, und...
This study aimed to obtain Chem Man computer game as atomic constituent particles learning media for...
This study aimed to obtain Chem Man computer game as atomic constituent particles learning media for...
Mobile game technology is growing rapidly and this is directly proportional to the increasing number...
This study aimed to develop and evaluate the effectiveness of game-based activities as a teaching st...
The implementation of games in chemistry classes has provided an interesting and alternative teachin...
The purpose of the research are to produce teaching materials valid and practicalmultimedia-based an...
This research aimed at developing chemistry education game of role playing game (RPG) based on the r...
This research aimed to develop an Android-based Game named Chemical Hydro Adventure as media learnin...
This research aimed at developing chemistry education game of role playing game (RPG) based on the r...
This research aimed to develop an Android-based Game named Chemical Hydro Adventure as media learnin...
The aim of this research is to develop a game-based computer that is feasible used as a learning med...
The aims of this study to know the feasibility of Chem vs Zombie game that has ...
The research aims to determine the effectiveness of Chemistry Scrabble (Chemscrabb) games as Instruc...
The aim of the research is to produce feasible Chemistry Adventure game as a learning media on Chemi...
The use of games in the chemistry learning process has a positive effect on students’ behaviour, und...
This study aimed to obtain Chem Man computer game as atomic constituent particles learning media for...
This study aimed to obtain Chem Man computer game as atomic constituent particles learning media for...
Mobile game technology is growing rapidly and this is directly proportional to the increasing number...
This study aimed to develop and evaluate the effectiveness of game-based activities as a teaching st...
The implementation of games in chemistry classes has provided an interesting and alternative teachin...
The purpose of the research are to produce teaching materials valid and practicalmultimedia-based an...
This research aimed at developing chemistry education game of role playing game (RPG) based on the r...
This research aimed to develop an Android-based Game named Chemical Hydro Adventure as media learnin...
This research aimed at developing chemistry education game of role playing game (RPG) based on the r...
This research aimed to develop an Android-based Game named Chemical Hydro Adventure as media learnin...
The aim of this research is to develop a game-based computer that is feasible used as a learning med...
The aims of this study to know the feasibility of Chem vs Zombie game that has ...
The research aims to determine the effectiveness of Chemistry Scrabble (Chemscrabb) games as Instruc...