The aim of this research was to test the feasibility of educational game-based computer as learning media for students in class VIII Public Junior High School. The method used Research and Development (R&D) which consist of (1) preliminary research, (2) product design, (3) revision of product, (4) expert-judgement product, and (5) limited trial of product. The instrumens used were survey sheet, review sheet, assessment sheet, student’s response sheet, and observational sheet. This research used instructors, teachers, and 15 students as respondent. Data collection method used quostionnaire, observation, and test. The data analyzed as qualitative and quantitative description. The result showed that educational game...
This study aimed to obtain Chem Man computer game as atomic constituent particles learning media for...
This study aims to produce instructional media based on chemo-edutainment through a model of instruc...
Games are one of the entertainments that are often and in demand by many children, especially those ...
The aim of this research was to test the feasibility of educational game-based computer as learning ...
The aim of this research is to develop a game-based computer that is feasible used as a learning med...
Learning media made must meet the eligibility criteria, one of which is effectiveness. The research ...
Learning media made must meet the eligibility criteria, one of which is effectiveness. The research ...
Learning media made must meet the eligibility criteria, one of which is effectiveness. The research ...
In this study carried out based on the results of the analysis of problems in SMK Harapan Kartasura ...
Technological developments are not only centered on the electronics industry sector, but also in the...
Educational games are the most common type of educational media used to provide knowledge and improv...
This research aims to produce a medium of learning in the form of game CD Interactive discussion on ...
This research aims to produce a medium of learning in the form of game CD Interactive discussion on ...
This study aimed to obtain Chem Man computer game as atomic constituent particles learning media for...
This event will be based on research by learning how important the Computer against the primary leve...
This study aimed to obtain Chem Man computer game as atomic constituent particles learning media for...
This study aims to produce instructional media based on chemo-edutainment through a model of instruc...
Games are one of the entertainments that are often and in demand by many children, especially those ...
The aim of this research was to test the feasibility of educational game-based computer as learning ...
The aim of this research is to develop a game-based computer that is feasible used as a learning med...
Learning media made must meet the eligibility criteria, one of which is effectiveness. The research ...
Learning media made must meet the eligibility criteria, one of which is effectiveness. The research ...
Learning media made must meet the eligibility criteria, one of which is effectiveness. The research ...
In this study carried out based on the results of the analysis of problems in SMK Harapan Kartasura ...
Technological developments are not only centered on the electronics industry sector, but also in the...
Educational games are the most common type of educational media used to provide knowledge and improv...
This research aims to produce a medium of learning in the form of game CD Interactive discussion on ...
This research aims to produce a medium of learning in the form of game CD Interactive discussion on ...
This study aimed to obtain Chem Man computer game as atomic constituent particles learning media for...
This event will be based on research by learning how important the Computer against the primary leve...
This study aimed to obtain Chem Man computer game as atomic constituent particles learning media for...
This study aims to produce instructional media based on chemo-edutainment through a model of instruc...
Games are one of the entertainments that are often and in demand by many children, especially those ...