International audienceThe selection and manipulation of 3D content in desktop virtual environments is commonly achieved with 2D mouse cursor-based interaction. However, by interacting with image-based techniques we introduce a conflict between the 2D space in which the 2D cursor lays and the 3D content. For example, the 2D mouse cursor does not provide any information about the depth of the selected objects. In this situation, the user has to rely on the depth cues provided by the virtual environment, such as perspective deformation, shading and shadows. In this paper, we explore new metaphors to improve the depth perception when interacting with 3D content. Our approach focus on the usage of 3D cursors controlled with 2D input devices (the...
A key challenge facing 3D interface designers, and operators who teleoperate remote environments is ...
With the ongoing introduction of wide-FOV VR head-worn displays into the consumer market, the applic...
This paper presents a desktop virtual reality system featuring head-coupled movement parallax on thr...
International audienceThe selection and manipulation of 3D content in desktop virtual environments i...
We present two experiments on mouse-based point selection in a desktop virtual reality system using ...
We introduce a different approach of applying stereoscopy principles to implement a virtual 3D point...
Session 3: Target Acquisition & Interaction - Proceedings ISBN: 978-1-4503-0693-5International audie...
We investigated mouse-based 3D selection using one-eyed cursors, evaluating stereo and head-tracking...
Visual depth cues are combined to produce the essential depth and dimensionality of Desktop Virtual ...
For hand-eye coordination and intuitive interaction with virtual-reality displays, the projected ima...
This poster presents Viewpoint Cursor, a technique for mapping 2D user input from devices such as mo...
Three-dimensional interaction with virtual objects is one of the aspects that needs to be addressed ...
<div><p>Background</p><p>Goal-directed reaching for real-world objects by humans is enabled through ...
Improving depth perception accuracy in 3D stereoscopic virtual environments is an important research...
People can effortlessly manipulate the cursor on 2D screen without seeing their hands. What happens ...
A key challenge facing 3D interface designers, and operators who teleoperate remote environments is ...
With the ongoing introduction of wide-FOV VR head-worn displays into the consumer market, the applic...
This paper presents a desktop virtual reality system featuring head-coupled movement parallax on thr...
International audienceThe selection and manipulation of 3D content in desktop virtual environments i...
We present two experiments on mouse-based point selection in a desktop virtual reality system using ...
We introduce a different approach of applying stereoscopy principles to implement a virtual 3D point...
Session 3: Target Acquisition & Interaction - Proceedings ISBN: 978-1-4503-0693-5International audie...
We investigated mouse-based 3D selection using one-eyed cursors, evaluating stereo and head-tracking...
Visual depth cues are combined to produce the essential depth and dimensionality of Desktop Virtual ...
For hand-eye coordination and intuitive interaction with virtual-reality displays, the projected ima...
This poster presents Viewpoint Cursor, a technique for mapping 2D user input from devices such as mo...
Three-dimensional interaction with virtual objects is one of the aspects that needs to be addressed ...
<div><p>Background</p><p>Goal-directed reaching for real-world objects by humans is enabled through ...
Improving depth perception accuracy in 3D stereoscopic virtual environments is an important research...
People can effortlessly manipulate the cursor on 2D screen without seeing their hands. What happens ...
A key challenge facing 3D interface designers, and operators who teleoperate remote environments is ...
With the ongoing introduction of wide-FOV VR head-worn displays into the consumer market, the applic...
This paper presents a desktop virtual reality system featuring head-coupled movement parallax on thr...