When users in virtual reality cannot physically walk and self-motions are instead only visually simulated, spatial updating is often impaired. In this paper, we report on a study that investigated if HeadJoystick, an embodied leaning-based flying interface, could improve performance in a 3D navigational search task that relies on maintaining situational awareness and spatial updating in VR. We compared it to Gamepad, a standard flying interface. For both interfaces, participants were seated on a swivel chair and controlled simulated rotations by physically rotating. They either leaned (forward/backward, right/left, up/down) or used the Gamepad thumbsticks for simulated translation. In a gamified 3D navigational search task, participants had...
Abstract: 3D Virtual Environments (VE) are becoming popular as a tool for cog-nitive, functional and...
International audienceIn this paper, we propose a novel interface called Joyman, designed for immers...
Virtual Reality (VR) has been successfully applied with a broad range of locomotion techniques. Many...
When users in virtual reality cannot physically walk and self-motions are instead only visually simu...
Advancement in technology has made Virtual Reality (VR) increasingly portable, affordable and access...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
Navigation is the most common interactive task performed in three-dimensional virtual environments (...
In this paper, we describe a user study comparing five different locomotion interfaces for virtual r...
Virtual reality (VR), the interactive experience of being immersed in a simulated environment, has s...
Despite recent advancements in technology, there remain a number of major challenges in Virtual Real...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
In this paper we revisit the design of leaning-based travel interfaces and propose a design space to...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
A study by Slater, et al., [1995] indicated that naive subjects in an immersive virtual environment ...
Abstract: 3D Virtual Environments (VE) are becoming popular as a tool for cog-nitive, functional and...
International audienceIn this paper, we propose a novel interface called Joyman, designed for immers...
Virtual Reality (VR) has been successfully applied with a broad range of locomotion techniques. Many...
When users in virtual reality cannot physically walk and self-motions are instead only visually simu...
Advancement in technology has made Virtual Reality (VR) increasingly portable, affordable and access...
Embodied interfaces are promising for virtual reality (VR) because they can improve immersion and re...
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking. However, positio...
Navigation is the most common interactive task performed in three-dimensional virtual environments (...
In this paper, we describe a user study comparing five different locomotion interfaces for virtual r...
Virtual reality (VR), the interactive experience of being immersed in a simulated environment, has s...
Despite recent advancements in technology, there remain a number of major challenges in Virtual Real...
Virtual Reality (VR) is a scientific and technical domain that can provide mediums to dive users int...
In this paper we revisit the design of leaning-based travel interfaces and propose a design space to...
Background. Virtual reality (VR) technology has evolved to a stage where affordable consumer devices...
A study by Slater, et al., [1995] indicated that naive subjects in an immersive virtual environment ...
Abstract: 3D Virtual Environments (VE) are becoming popular as a tool for cog-nitive, functional and...
International audienceIn this paper, we propose a novel interface called Joyman, designed for immers...
Virtual Reality (VR) has been successfully applied with a broad range of locomotion techniques. Many...