A foveated display is a promising technique to realize displays offering both a large field of view (FOV) and high spatial resolution. Although several prior works have attempted to apply a foveation method to the design of a head-mounted display (HMD) system, the common method is based on a dual-resolution dynamic foveation scheme which is inevitably complex and has a high cost due to the requirements for multiple display sources, a 2D steering mechanism, and eye tracker. In this paper, a new perceptual-driven approach to the design of a statically foveated HMD is proposed with the goal of offering a wide FOV across which the degradation of the perceived image resolution is nearly imperceptible or minimal within regions of frequent eye mov...
Background. A Head Mounted Display (HMD) is unlike all other displays fixed to the head, making eye ...
Computer graphics is responsible for the creation of beautiful and realistic content. However, visua...
The angular resolution of current near-eye display devices is still far below human-eye acuity. How ...
The human eye's visual acuity is greatest in a region near the centre of the retina known as th...
Background. The information displayed on a Head Mounted Display (HMD) can only be read by making eye...
Background. The information displayed on a Head Mounted Display (HMD) can only be read by making eye...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluat...
Figure 1: Visualizations of our HMD concept containing an integrated binocular eye tracking device. ...
Head mounted displays (HMD) are widely used for visual immersion in virtual reality (VR) systems. It...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
In this paper, we propose a foveation-based super resolution (SR) algorithm to create high resolutio...
Background. A Head Mounted Display (HMD) is unlike all other displays fixed to the head, making eye ...
Computer graphics is responsible for the creation of beautiful and realistic content. However, visua...
The angular resolution of current near-eye display devices is still far below human-eye acuity. How ...
The human eye's visual acuity is greatest in a region near the centre of the retina known as th...
Background. The information displayed on a Head Mounted Display (HMD) can only be read by making eye...
Background. The information displayed on a Head Mounted Display (HMD) can only be read by making eye...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluat...
Figure 1: Visualizations of our HMD concept containing an integrated binocular eye tracking device. ...
Head mounted displays (HMD) are widely used for visual immersion in virtual reality (VR) systems. It...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
This work presents the analysis of data recorded by an eye tracking device in the course of evaluati...
In this paper, we propose a foveation-based super resolution (SR) algorithm to create high resolutio...
Background. A Head Mounted Display (HMD) is unlike all other displays fixed to the head, making eye ...
Computer graphics is responsible for the creation of beautiful and realistic content. However, visua...
The angular resolution of current near-eye display devices is still far below human-eye acuity. How ...