Games and gaming have always been an influential part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have become ubiquitous in everyday life. This ubiquity has meant that games and gaming have permeated into many fields and disciplines for multiple purposes including teaching and learning. Past research has examined the use of both electronic and non-electronic games, but the field of education still lacks a comprehensive framework for exploring the role of the games for teaching and learning, the relationship of educational games to other fields, and a synthesis of best practice for current and future design, implementation, and research. The purpose of this articl...
This study examines the pedagogical foundations of modern educational (computer video) games. Specif...
Computer games have attracted much attention over the years, mostly attention of the less flattering...
an Education Arcade paper (research report)The notion of using video games for learning causes some ...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
Conference (NECC), a group of educators began the process of forming a new ISTE Special Interest Gro...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Gaming applications are rapidly expanding into the realm of education. Game-based education creates ...
This study examines the pedagogical foundations of modern educational (computer video) games. Specif...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
This study examines the pedagogical foundations of modern educational (computer video) games. Specif...
Computer games have attracted much attention over the years, mostly attention of the less flattering...
an Education Arcade paper (research report)The notion of using video games for learning causes some ...
Games and gaming have always been an infl uential part of society and culture. Within the last 35 ye...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
Conference (NECC), a group of educators began the process of forming a new ISTE Special Interest Gro...
Researchers have argued that an effort should be made to raise teachers' and parents' awareness of t...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Gaming applications are rapidly expanding into the realm of education. Game-based education creates ...
This study examines the pedagogical foundations of modern educational (computer video) games. Specif...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
This study examines the pedagogical foundations of modern educational (computer video) games. Specif...
Computer games have attracted much attention over the years, mostly attention of the less flattering...
an Education Arcade paper (research report)The notion of using video games for learning causes some ...