In the United States, at least 65% of adults have gambled and/or played a video game in the past year. An emerging form of entertainment combines gambling and video game play and has led to an approximately $30 billion per year industry. Despite an explosion in growth, this form of potentially high-risk behavior has received little research attention. This paper will present a systematic review of the available peer-reviewed and grey literature related to gambling on video games. Our review identifies three major methods of combining gambling and video games. First is betting directly on the outcomes of eSports, either with money or via skin gambling. Second is gambling within video games where players purchase a chance to win a valued priz...
The last decade has ushered in a convergence of video gaming and gambling activities. The aim of thi...
Portable media devices, such as smartphones, have allowed gambling related content to infiltrate int...
Under the direction of Dr. Emelie Curl In the video game industry, a recent trend has arisen where, ...
Abstract: In the United States, at least 65% of adults have gambled and/or played a video game in th...
There is a paucity of empirical research examining the possible association between gambling and vid...
There is a paucity of empirical research examining the possible association between gambling and vid...
Background and aims: Many new digital gambling-like activities such as loot boxes, esports betting, ...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
The rising popularity of competitive video gaming (“esports”) has attracted the involvement of the g...
Background and aims Social casino games (SCGs) are not technically considered a form of gambling bu...
© 2016 The Author(s).Background and aims: Social casino games (SCGs) are not technically considered ...
Rockloff, M ORCiD: 0000-0002-0080-2690The rising popularity of competitive video gaming (“esports”) ...
A loot box is a virtual item for purchase in many video games that features betting money on element...
Armstrong, TA ORCiD: 0000-0001-9683-7371; Browne, M ORCiD: 0000-0002-2668-6229; Rockloff, M ORCiD: 0...
The last decade has ushered in a convergence of video gaming and gambling activities. The aim of thi...
Portable media devices, such as smartphones, have allowed gambling related content to infiltrate int...
Under the direction of Dr. Emelie Curl In the video game industry, a recent trend has arisen where, ...
Abstract: In the United States, at least 65% of adults have gambled and/or played a video game in th...
There is a paucity of empirical research examining the possible association between gambling and vid...
There is a paucity of empirical research examining the possible association between gambling and vid...
Background and aims: Many new digital gambling-like activities such as loot boxes, esports betting, ...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
Recent years have seen increasing academic attention to the ways in which the convergence of video g...
The rising popularity of competitive video gaming (“esports”) has attracted the involvement of the g...
Background and aims Social casino games (SCGs) are not technically considered a form of gambling bu...
© 2016 The Author(s).Background and aims: Social casino games (SCGs) are not technically considered ...
Rockloff, M ORCiD: 0000-0002-0080-2690The rising popularity of competitive video gaming (“esports”) ...
A loot box is a virtual item for purchase in many video games that features betting money on element...
Armstrong, TA ORCiD: 0000-0001-9683-7371; Browne, M ORCiD: 0000-0002-2668-6229; Rockloff, M ORCiD: 0...
The last decade has ushered in a convergence of video gaming and gambling activities. The aim of thi...
Portable media devices, such as smartphones, have allowed gambling related content to infiltrate int...
Under the direction of Dr. Emelie Curl In the video game industry, a recent trend has arisen where, ...