We present a solution for interaction using finger tracking in a cubic immersive virtual reality system (or immersive cube). Rather than using a traditional wand device, users can manipulate objects with fingers of both hands in a close-to-natural manner for moderately complex, general purpose tasks. Our solution couples finger tracking with a real-time physics engine, combined with a heuristic approach for hand manipulation, which is robust to tracker noise and simulation instabilities. We performed an exploratory study to evaluate our interface, with tasks involving complex manipulations, such as balancing objects while walking in the cube. The user's finger-tracked manipulation was compared to manipulation with a 6-DOF wand (or flystick)...
In the gesture recognition domain, human movements are tracked, recognized and mapped to functional ...
Exploratory visualization of 3D data is fundamental in many scientific domains. Traditionally, exper...
Exploratory visualization of 3D data is fundamental in many scientific domains. Traditionally, exper...
We present a solution for interaction using finger tracking in a cubic immersive virtual reality sys...
International audienceA solution for interaction using finger tracking in a cubic immersive virtual ...
International audienceA solution for interaction using finger tracking in a cubic immersive virtual ...
We present a solution for interaction using finger tracking in a cubic immersive virtual reality sys...
We present a solution for interaction using finger tracking in a cubic immersive virtual reality sys...
Abstract A solution for interaction using finger tracking in a cubic immersive virtual reality syste...
National audienceCet article présente une méthode de suivi 3D basé modèle, précise et robuste. L'inf...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Computer-generated animation has an important role in both video game and film industry. 3D computer...
In the gesture recognition domain, human movements are tracked, recognized and mapped to functional ...
In the gesture recognition domain, human movements are tracked, recognized and mapped to functional ...
In the gesture recognition domain, human movements are tracked, recognized and mapped to functional ...
Exploratory visualization of 3D data is fundamental in many scientific domains. Traditionally, exper...
Exploratory visualization of 3D data is fundamental in many scientific domains. Traditionally, exper...
We present a solution for interaction using finger tracking in a cubic immersive virtual reality sys...
International audienceA solution for interaction using finger tracking in a cubic immersive virtual ...
International audienceA solution for interaction using finger tracking in a cubic immersive virtual ...
We present a solution for interaction using finger tracking in a cubic immersive virtual reality sys...
We present a solution for interaction using finger tracking in a cubic immersive virtual reality sys...
Abstract A solution for interaction using finger tracking in a cubic immersive virtual reality syste...
National audienceCet article présente une méthode de suivi 3D basé modèle, précise et robuste. L'inf...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Virtual reality is a technology with applications in numerous fields (medical, automotive, etc.). Th...
Computer-generated animation has an important role in both video game and film industry. 3D computer...
In the gesture recognition domain, human movements are tracked, recognized and mapped to functional ...
In the gesture recognition domain, human movements are tracked, recognized and mapped to functional ...
In the gesture recognition domain, human movements are tracked, recognized and mapped to functional ...
Exploratory visualization of 3D data is fundamental in many scientific domains. Traditionally, exper...
Exploratory visualization of 3D data is fundamental in many scientific domains. Traditionally, exper...