Ph. D. ThesisInteractive Remote Rendering (IRR) systems enable computationally intensive rendering tasks to be offloaded to powerful remote servers, while permitting real-time user interaction. By streaming only images from the server to the client, these systems solve many issues, but can be adversely affected by Interaction Latency (IL). This thesis explores the use of keyboard-based user interaction prediction as a potential method for reducing IL. Specifically, the following questions are addressed: What is the effect of prediction on IL? How can we model and simulate latency? How can we measure IL when prediction is used? What is the optimal number of predictions ahead required to minimise latency? On which side of the network s...
Network latency imposes a major hinderance on the responsiveness and consistency of a Multi-Player O...
In remote immersive visualization systems, real-time 3D perception through RGB-D cameras, combined w...
A fundamental task of an immersive virtual environment (IVE) system is to present images of the virt...
The research presented in this thesis concerns latency in VR and synthetic environments. Latency is ...
Overall latency is the elapsed time from input of human motion to the immediate response of the inp...
International audienceThe problem of latency reduction in direct human-computer interaction is consi...
Mobile devices are gradually changing people’s computing behaviors. However, due to the limitations ...
This dissertation presents MultiStage, a human-to-human interaction system meant to be use by actors...
Abstract—Humans can interact remotely with each other through computers. Systems supporting this inc...
Latency is a frequently cited shortcoming of Virtual Reality (VR) applications. To compensate for ex...
Latency and jitter inherently limit the maintenance of consistency in Distributed Interactive Applic...
Cloud gaming services and remote play offer a wide range of advantages but can inherent a considerab...
AbstractWhen developers need to improve the performance of their applications, they usually use one ...
Visualization is the most important and helpful part of any scientific research activity. Almost all...
Latency is present in all interactive systems and decreases user experience and performance. Previou...
Network latency imposes a major hinderance on the responsiveness and consistency of a Multi-Player O...
In remote immersive visualization systems, real-time 3D perception through RGB-D cameras, combined w...
A fundamental task of an immersive virtual environment (IVE) system is to present images of the virt...
The research presented in this thesis concerns latency in VR and synthetic environments. Latency is ...
Overall latency is the elapsed time from input of human motion to the immediate response of the inp...
International audienceThe problem of latency reduction in direct human-computer interaction is consi...
Mobile devices are gradually changing people’s computing behaviors. However, due to the limitations ...
This dissertation presents MultiStage, a human-to-human interaction system meant to be use by actors...
Abstract—Humans can interact remotely with each other through computers. Systems supporting this inc...
Latency is a frequently cited shortcoming of Virtual Reality (VR) applications. To compensate for ex...
Latency and jitter inherently limit the maintenance of consistency in Distributed Interactive Applic...
Cloud gaming services and remote play offer a wide range of advantages but can inherent a considerab...
AbstractWhen developers need to improve the performance of their applications, they usually use one ...
Visualization is the most important and helpful part of any scientific research activity. Almost all...
Latency is present in all interactive systems and decreases user experience and performance. Previou...
Network latency imposes a major hinderance on the responsiveness and consistency of a Multi-Player O...
In remote immersive visualization systems, real-time 3D perception through RGB-D cameras, combined w...
A fundamental task of an immersive virtual environment (IVE) system is to present images of the virt...