We demonstrate an interactive parallel rendering system based on the impostors technique. Impostors increase the latency tolerance of an interactive rendering system, which allows us to use the power of a parallel machine even at high resolutions and framerates. Impostors also decrease the required rendering bandwidth, which makes possible the interactive use of a variety of advanced rendering techniques. These techniques are demonstrated by the interactive high-quality rendering of very large detailed models on large distributed-memory parallel machines
We address the problem of distributing rendering computations for real-time display of very complex ...
Applications which run on parallel supercomputers are often characterized by massive datasets. Conve...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
163 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2005.We demonstrate an interactive...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
Journal ArticleUsing parallel computers for computer graphics rendering dates back to the late 1970...
Journal ArticleThis paper describes a data parallel method for polygon rendering on a massively para...
Journal ArticleLarge parallel machines give today's scientists the ability to compute very large sim...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
The generation of high-fidelity imagery is a computationally expensive process and parallel computi...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
High-fidelity rendering requires a substantial amount of computational resources to accurately simul...
Journal ArticleThis paper presents rendering algorithms, developed for massively parallel processors...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce th...
We address the problem of distributing rendering computations for real-time display of very complex ...
Applications which run on parallel supercomputers are often characterized by massive datasets. Conve...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...
163 p.Thesis (Ph.D.)--University of Illinois at Urbana-Champaign, 2005.We demonstrate an interactive...
International audienceThis paper describes the successful combination of pre-generated and dynamical...
Journal ArticleUsing parallel computers for computer graphics rendering dates back to the late 1970...
Journal ArticleThis paper describes a data parallel method for polygon rendering on a massively para...
Journal ArticleLarge parallel machines give today's scientists the ability to compute very large sim...
In computer graphics, rendering is the process by which an abstract description of a scene is conver...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
The generation of high-fidelity imagery is a computationally expensive process and parallel computi...
Real-time rendering of detailed animated characters in crowd simulations is still a challenging prob...
High-fidelity rendering requires a substantial amount of computational resources to accurately simul...
Journal ArticleThis paper presents rendering algorithms, developed for massively parallel processors...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce th...
We address the problem of distributing rendering computations for real-time display of very complex ...
Applications which run on parallel supercomputers are often characterized by massive datasets. Conve...
Impostors can be used as an alternative representation of distant objects in complex 3D scenes. They...