International audienceThe HapSeat is a novel approach for simulating motion sensations in a consumer environment. Multiple force-feedbacks are applied to the seated user's body to generate a 6DoF sensation of motion while experiencing passive navigation. A set of force-feedback devices such as mobile armrests or headrests are arranged around a seat so that they can apply forces to the user. Several video sequences have been created to highlight the capabilities of the HapSeat. We propose to CHI attendees to experience these videos enhanced by haptic effects of motion
Interactive motion platforms are intended for vehicle simulators, where the direct interaction of th...
International audienceProducing sensations of motion in driving simulators often requires using cumb...
Many handheld force-feedback devices have been proposed to provide a rich experience with mobile dev...
International audienceThe HapSeat is a novel and inexpensive approach for simulating motion sensatio...
International audienceThe HapSeat is a novel approach for simulating motion sensations in a consumer...
International audienceWe introduce a novel way of simulating sensations of motion which does not req...
We introduce a novel way of simulating sensations of motion which does not require an expensive and ...
International audienceHaptics, the technology which brings tactile or force-feedback to users, has a...
International audienceThis work aims at enhancing a classical video viewing experience by introducin...
Haptic technology, stimulating the sense of touch, is used for years in virtual reality and teleoper...
In this paper we describe several experiments whose goal is to evaluate the role of plantar vibrotac...
International audienceHaptic and motion effects have been widely used for virtual reality applicatio...
HapticLever is a new kinematic approach for VR haptics which uses a 3D pantograph to stiffly render ...
International audienceHaptic technology has been widely employed in applications ranging from teleop...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
Interactive motion platforms are intended for vehicle simulators, where the direct interaction of th...
International audienceProducing sensations of motion in driving simulators often requires using cumb...
Many handheld force-feedback devices have been proposed to provide a rich experience with mobile dev...
International audienceThe HapSeat is a novel and inexpensive approach for simulating motion sensatio...
International audienceThe HapSeat is a novel approach for simulating motion sensations in a consumer...
International audienceWe introduce a novel way of simulating sensations of motion which does not req...
We introduce a novel way of simulating sensations of motion which does not require an expensive and ...
International audienceHaptics, the technology which brings tactile or force-feedback to users, has a...
International audienceThis work aims at enhancing a classical video viewing experience by introducin...
Haptic technology, stimulating the sense of touch, is used for years in virtual reality and teleoper...
In this paper we describe several experiments whose goal is to evaluate the role of plantar vibrotac...
International audienceHaptic and motion effects have been widely used for virtual reality applicatio...
HapticLever is a new kinematic approach for VR haptics which uses a 3D pantograph to stiffly render ...
International audienceHaptic technology has been widely employed in applications ranging from teleop...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
Interactive motion platforms are intended for vehicle simulators, where the direct interaction of th...
International audienceProducing sensations of motion in driving simulators often requires using cumb...
Many handheld force-feedback devices have been proposed to provide a rich experience with mobile dev...