International audienceWe describe an optimization-based approach for automatically creating well-edited movies from a 3D animation. While previous work has mostly focused on the problem of placing cameras to produce nice-looking views of the action, the problem of cutting and pasting shots from all available cameras has never been addressed extensively. In this paper, we review the main causes of editing errors in literature and propose an editing model relying on a minimization of such errors. We make a plausible semi-Markov assumption, resulting in a dynamic programming solution which is computationally efficient. We also show that our method can generate movies with different editing rhythms and validate the results through a user study....
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating content for third person games and machinima requires knowledge in ...
International audienceWe describe an optimization-based approach for automatically creating well-edi...
International audienceWe describe an optimization-based approach for automatically creating well-edi...
International audienceWe describe an optimization-based approach for automatically creating well-edi...
International audienceWe describe an optimization-based approach for automatically creating well-edi...
International audienceWe describe an optimization-based approach for automatically creating well-edi...
We describe an optimization-based approach for automatically creating well-edited movies from a 3D a...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating content for third person games and machinima requires knowledge in ...
International audienceWe describe an optimization-based approach for automatically creating well-edi...
International audienceWe describe an optimization-based approach for automatically creating well-edi...
International audienceWe describe an optimization-based approach for automatically creating well-edi...
International audienceWe describe an optimization-based approach for automatically creating well-edi...
International audienceWe describe an optimization-based approach for automatically creating well-edi...
We describe an optimization-based approach for automatically creating well-edited movies from a 3D a...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating content for third person games and machinima requires knowledge in ...