The following Figures have been removed because they are copyrighted to their source journals: Figures 2 (=Slade et al.,, 2019 Fig 1), 3 (=Kirk & MacPhail, 2002, Fig 2), and 4 (=Holt et al., 2002 Fig 2).Over the last 30 years traditional skill-based game teaching models in physical education (PE) have gradually been supplemented by instruction under an inclusive banner of Game Centred Learning (GCL), but more specifically Teaching Games for Understanding (TGfU). The uptake of this form of instruction, that is underpinned by the theoretical learning construct of constructivism, has in the main been undertaken by specialist teachers of physical education that in New Zealand (NZ), are typically secondary school teachers. Traditional behaviouri...
The purpose of this study was to test the validity of the games for understanding (GFU) model by com...
Over the past decade Teaching Games for Understanding (TGfU) has enjoyed a sustained revival of inte...
As suggested by Curry and Light in chapter nine, the expanding output of research on games based ap...
Over the last 30 years, traditional skill-based game teaching models have gradually been supplement...
This paper presents a small scale research project that focused on pre-service physical education (P...
This study investigated secondary school physical education teachers’ experiences of using a game ba...
This study builds on inquiry into the complexity of physical education teachers and sport coach deve...
Game Centred Approaches (GCAs) have become increasingly popular amongst physical educators because o...
This thesis includes seven peer reviewed publications focused on alternative, constructivist forms o...
This study focuses on the analysis of collective meaning associated with secondary physical educatio...
Producción CientíficaA systematic review of the research conducted on Teaching Games for Understandi...
This paper explores critical notions about how improved understandings of students learning experien...
This paper reports on the views of Singaporean teachers of a mandated curriculum innovation aimed at...
This is an accepted manuscript of a chapter published by Routledge in An Introduction to Primary Phy...
The quality of physical education (PE) lessons delivered by generalist primary school teachers is re...
The purpose of this study was to test the validity of the games for understanding (GFU) model by com...
Over the past decade Teaching Games for Understanding (TGfU) has enjoyed a sustained revival of inte...
As suggested by Curry and Light in chapter nine, the expanding output of research on games based ap...
Over the last 30 years, traditional skill-based game teaching models have gradually been supplement...
This paper presents a small scale research project that focused on pre-service physical education (P...
This study investigated secondary school physical education teachers’ experiences of using a game ba...
This study builds on inquiry into the complexity of physical education teachers and sport coach deve...
Game Centred Approaches (GCAs) have become increasingly popular amongst physical educators because o...
This thesis includes seven peer reviewed publications focused on alternative, constructivist forms o...
This study focuses on the analysis of collective meaning associated with secondary physical educatio...
Producción CientíficaA systematic review of the research conducted on Teaching Games for Understandi...
This paper explores critical notions about how improved understandings of students learning experien...
This paper reports on the views of Singaporean teachers of a mandated curriculum innovation aimed at...
This is an accepted manuscript of a chapter published by Routledge in An Introduction to Primary Phy...
The quality of physical education (PE) lessons delivered by generalist primary school teachers is re...
The purpose of this study was to test the validity of the games for understanding (GFU) model by com...
Over the past decade Teaching Games for Understanding (TGfU) has enjoyed a sustained revival of inte...
As suggested by Curry and Light in chapter nine, the expanding output of research on games based ap...