The weak motivation to learn mathematics in junior high school students is caused by many factors including lack of teacher effort in using media to help students understand and grow motivation in learning mathematics. This research aims to determine the difference to improve in motivation to learn mathematics through online mathematics games higher than conventional learning. This study uses a quantitative approach. The population in this study were all class students VIII SMPN Negeri 2 Lhokseumawe, SMP Negeri 3 Lhokseumawe and SMP Swasta Sukma Bangsa Lhokseumawe. Sample selection using random sampling technique class. Collecting data using motivation questionnaires and observation sheets. Analysis of the results showed that there was impr...
Many students of primary and secondary schools find matematics as a hard subject and are not strongl...
Abstract: The problem in this research is how the increase learners' motivation in learning mathemat...
The objectives of the study: (1) to examine the contribution of creativity and learning media to ind...
The purpose of this study was to find out how the level of sudent motivation in online learning in m...
During the pandemic, learning activities has done by online. This learning method has weaknesses, su...
Penelitian ini dilatarbelakangi rendahnya motivasi belajar siswa dalam pembelajaran daring hal ini s...
Penelitian bertujuan untuk meninjau tingkat kecemasan dan motivasi belajar siswa terhadap matematika...
This study aims to increase motivation in IX-D students of SMP Negeri 2 Tuntang on the material of R...
AbstractThis study aims to describe student learning motivation based on mathematical connection abi...
INDONESIA: Pada proses pendidikan di sekolah, kegiatan belajar adalah kegiatan yang paling utama....
Student motivation is an intrinsic factor within students that is able to influence students in thei...
Motivasi Belajar Matematika Siswa Sekolah Menengah Selama Pembelajaran Daring di Masa Pandemi COVID-...
The education system of Indonesian during the pandemic is using an online learning system, where in ...
This research was aimed to know: (1) the difference of the increasing of understanding mathematical ...
Many students of primary and secondary schools find matematics as a hard subject and are not strongl...
Many students of primary and secondary schools find matematics as a hard subject and are not strongl...
Abstract: The problem in this research is how the increase learners' motivation in learning mathemat...
The objectives of the study: (1) to examine the contribution of creativity and learning media to ind...
The purpose of this study was to find out how the level of sudent motivation in online learning in m...
During the pandemic, learning activities has done by online. This learning method has weaknesses, su...
Penelitian ini dilatarbelakangi rendahnya motivasi belajar siswa dalam pembelajaran daring hal ini s...
Penelitian bertujuan untuk meninjau tingkat kecemasan dan motivasi belajar siswa terhadap matematika...
This study aims to increase motivation in IX-D students of SMP Negeri 2 Tuntang on the material of R...
AbstractThis study aims to describe student learning motivation based on mathematical connection abi...
INDONESIA: Pada proses pendidikan di sekolah, kegiatan belajar adalah kegiatan yang paling utama....
Student motivation is an intrinsic factor within students that is able to influence students in thei...
Motivasi Belajar Matematika Siswa Sekolah Menengah Selama Pembelajaran Daring di Masa Pandemi COVID-...
The education system of Indonesian during the pandemic is using an online learning system, where in ...
This research was aimed to know: (1) the difference of the increasing of understanding mathematical ...
Many students of primary and secondary schools find matematics as a hard subject and are not strongl...
Many students of primary and secondary schools find matematics as a hard subject and are not strongl...
Abstract: The problem in this research is how the increase learners' motivation in learning mathemat...
The objectives of the study: (1) to examine the contribution of creativity and learning media to ind...