Abstract Cialdini’s six principles of influence are commercially used but less common to encourage healthy behaviors. This study examines how these influence strategies relate to the persuasive systems design (PSD) model constructs implemented in commercial mobile fitness applications. Our research questions address whether susceptibility to influence strategies strengthen the relationships between persuasive constructs and, if so, which strategies and software features are promising to leverage the persuasive effects of systems designed to change health behaviors. This study presents results from a survey of system users (N=147) and their self-reported susceptibility to the six principles. All PSD model constructs showed significantly une...
Smartphone applications have shown promise in supporting people to adopt healthy lifestyles. Hence, ...
Abstract. Persuasive technologies are growing in popularity and many design-ers create systems which...
Abstract. In a field study we compared usage and acceptance of a mobile lifestyle coaching applicati...
© 2014 Pedro Rosas PaniaguaPersuasive technologies are systems designed to support and motivate peop...
Persuasive technology in mobile applications can be used to influence the behaviour of users. A fram...
Often the purpose of personal health and wellbeing systems is to change users' behaviour. Many theor...
Often the purpose of personal health and well-being systems is to change users' behaviour. Many theo...
Persuasive technologies to support behaviour change (e.g., fitness trackers) have become increasingl...
Abstract Deep understanding of user behavior has become a key for successful design of modern infor...
Abstract Objective: Increasing physical activity has been identified as one of the most important fa...
Increased popularity of smartphones has great potential to assist individuals in making healthy chan...
Persuasive technologies use a variety of strategies and principles to encourage people to adopt and ...
Despite the proven health benefits of physical activity, only 48% of adults in New Zealand are physi...
Abstract Persuasive technologies for health behavior change often include social influence features...
A growing number of information technology systems and services are being developed to change users'...
Smartphone applications have shown promise in supporting people to adopt healthy lifestyles. Hence, ...
Abstract. Persuasive technologies are growing in popularity and many design-ers create systems which...
Abstract. In a field study we compared usage and acceptance of a mobile lifestyle coaching applicati...
© 2014 Pedro Rosas PaniaguaPersuasive technologies are systems designed to support and motivate peop...
Persuasive technology in mobile applications can be used to influence the behaviour of users. A fram...
Often the purpose of personal health and wellbeing systems is to change users' behaviour. Many theor...
Often the purpose of personal health and well-being systems is to change users' behaviour. Many theo...
Persuasive technologies to support behaviour change (e.g., fitness trackers) have become increasingl...
Abstract Deep understanding of user behavior has become a key for successful design of modern infor...
Abstract Objective: Increasing physical activity has been identified as one of the most important fa...
Increased popularity of smartphones has great potential to assist individuals in making healthy chan...
Persuasive technologies use a variety of strategies and principles to encourage people to adopt and ...
Despite the proven health benefits of physical activity, only 48% of adults in New Zealand are physi...
Abstract Persuasive technologies for health behavior change often include social influence features...
A growing number of information technology systems and services are being developed to change users'...
Smartphone applications have shown promise in supporting people to adopt healthy lifestyles. Hence, ...
Abstract. Persuasive technologies are growing in popularity and many design-ers create systems which...
Abstract. In a field study we compared usage and acceptance of a mobile lifestyle coaching applicati...