Abstract In addition to gaming, there are many other activities around digital games. These metagame activities have so far been studied from the perspective of single metagame phenomena and rarely from the perspective of the children who play digital games. This exploratory, qualitative study provides an overview of children’s metagame activities. A total of 142 children’s essays and lists of their metagame activities were analyzed using qualitative content analysis. The children’s metagame activities included game-enabling activities, strategizing activities, discussing activities, information-seeking activities, creating and sharing activities, and consuming activities. The results contribute to the body of literature on metagaming and ...
This study explores very young children performing and talking about game characters in their everyd...
ABSTRACT This article addresses practices of textual appropriation in computer games made by young p...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...
Abstract Although digital games have become a constituent part of young children’s lives, not enoug...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
© 2018 Taylor & Francis. The past decade has seen tremendous growth in the instructional use of digi...
This article provides a synthesis of a group of research studies conducted to better understand in w...
Digital gaming has become a staple in the play repertoire of most children. Consequently, so has res...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
The discussion around children’s digital game culture has resulted in two contradictory images of ch...
Digital games are a very popular medium among people of all ages. While information related to games...
The aim of this thesis is description of game and it´s levels, then uncovering the reasons, which l...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
It is important to develop an understanding of children’s engagement and choices in learning experie...
This study explores very young children performing and talking about game characters in their everyd...
ABSTRACT This article addresses practices of textual appropriation in computer games made by young p...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...
Abstract Although digital games have become a constituent part of young children’s lives, not enoug...
Digital games attract children and young people with imaginary worlds, fascinating stories, and shar...
© 2018 Taylor & Francis. The past decade has seen tremendous growth in the instructional use of digi...
This article provides a synthesis of a group of research studies conducted to better understand in w...
Digital gaming has become a staple in the play repertoire of most children. Consequently, so has res...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
The discussion around children’s digital game culture has resulted in two contradictory images of ch...
Digital games are a very popular medium among people of all ages. While information related to games...
The aim of this thesis is description of game and it´s levels, then uncovering the reasons, which l...
With the advent of digital games and its rapid evolution, it is almost impossible for a lot of peopl...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
It is important to develop an understanding of children’s engagement and choices in learning experie...
This study explores very young children performing and talking about game characters in their everyd...
ABSTRACT This article addresses practices of textual appropriation in computer games made by young p...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...