This study aims to: 1) see the quality (valid, practical and effective) of flip book learning media that was developed to improve students' reasoning abilities and understanding of mathematical concepts; 2) improve students' reasoning abilities and understanding of mathematical concepts through flip book learning media developed. This research is a development research. The development model used in this study is the ADDIE model with 29 students in class VII-A and 23 students in class VII-B at SMP Harapan 1 Medan. The validity of the learning media developed was reviewed from the analysis of the results of the validity of the learning media by the validators with a total average value of 3.73 ("Valid" category). Meanwhile, The practicality ...
This study aims to evaluate learning media on mathematical literacy towards the achievement of logic...
The low ability to understand mathematical concepts, because mathematics is abstract, the time for t...
This study was aimed at describing: (1) the expert validity of flipbook medialearning, (2) the users...
Based on the interview with the mathematics teacher in grade 9 of Junior High School in Malang, lear...
The aim of this research is to write a learning book and to develop a software of interactive media ...
Development of interactive learning media flip book using Kvisoft flipbook maker based on local cult...
This development research aims to (1) develop flipbook learning media in increasing students' intere...
The geometry in flipbook multimedia can improve the necessary skills of the 6th graders, so that ach...
This study aims to (1) describe and explain the quality of the learning process in procedural text w...
This research aims to: (1) To determine the validity, effectiveness, and practicality of learning me...
Technological progress is very rapid, especially in the field of education, so teachers and students...
Abstract This study aims to develop a learning media in the form of multimedia geometry flipbook th...
The monotonous learning process and the lack of use of learning media are one of the reasons for the...
Background: The learning process in mathematics significantly impacts students' comprehension, parti...
This study aims to: 1) develop an interactive book learning media based on a realistic mathematical ...
This study aims to evaluate learning media on mathematical literacy towards the achievement of logic...
The low ability to understand mathematical concepts, because mathematics is abstract, the time for t...
This study was aimed at describing: (1) the expert validity of flipbook medialearning, (2) the users...
Based on the interview with the mathematics teacher in grade 9 of Junior High School in Malang, lear...
The aim of this research is to write a learning book and to develop a software of interactive media ...
Development of interactive learning media flip book using Kvisoft flipbook maker based on local cult...
This development research aims to (1) develop flipbook learning media in increasing students' intere...
The geometry in flipbook multimedia can improve the necessary skills of the 6th graders, so that ach...
This study aims to (1) describe and explain the quality of the learning process in procedural text w...
This research aims to: (1) To determine the validity, effectiveness, and practicality of learning me...
Technological progress is very rapid, especially in the field of education, so teachers and students...
Abstract This study aims to develop a learning media in the form of multimedia geometry flipbook th...
The monotonous learning process and the lack of use of learning media are one of the reasons for the...
Background: The learning process in mathematics significantly impacts students' comprehension, parti...
This study aims to: 1) develop an interactive book learning media based on a realistic mathematical ...
This study aims to evaluate learning media on mathematical literacy towards the achievement of logic...
The low ability to understand mathematical concepts, because mathematics is abstract, the time for t...
This study was aimed at describing: (1) the expert validity of flipbook medialearning, (2) the users...