Computer game addiction is a widespread problem, especially among children and adolescents. In order to prevent or minimize computer game addictions, it is substantial to understand why they became addicted to computer games. The reasons behind computer game addiction will also direct prospective interventions. Therefore, the research is based on these variables, considering that communication skills and aggression may cause computer game addiction. The research aims to examine the relationship between computer game addiction and aggression levels and communication skills in secondary school students by using structural equation modeling. According to the constructed structural equation model, it was expected that students' communication sk...
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. The...
Interactive media can cause negative things for teenagers, including affect motivation and aggressiv...
Abstract This study aimed to investigate and compare the social skills of students addicted to comp...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...
The computer gaming addiction is one of the newer concepts that young generations face and can be de...
Bu araştırmanın amacı, ortaokul öğrencilerinin bilgisayar oyun bağımlılık düzeyleri ile iletişim bec...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
As computer games grow in popularity, the negative effects of usage should be studied. Computer game...
This study aims to identify the relationship of playing violent video game addiction and aggressive ...
The aim of this study was to investigate the digital game addiction levels of the high school studen...
Computer games have become one of the most important entertainment tools for children. Games have bo...
This research was conducted among communication science students of State Islamic University Medan o...
The purpose of this study was to investigate the causal model of the relationships among parenting s...
AbstractThe aim of the study is to examine the self-perceptions of elementary school sixth-, seventh...
Objective: This study was conducted to investigate the association between computer game addiction a...
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. The...
Interactive media can cause negative things for teenagers, including affect motivation and aggressiv...
Abstract This study aimed to investigate and compare the social skills of students addicted to comp...
AbstractActuality. In recent years has been observed accelerated computerization of all spheres of p...
The computer gaming addiction is one of the newer concepts that young generations face and can be de...
Bu araştırmanın amacı, ortaokul öğrencilerinin bilgisayar oyun bağımlılık düzeyleri ile iletişim bec...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
As computer games grow in popularity, the negative effects of usage should be studied. Computer game...
This study aims to identify the relationship of playing violent video game addiction and aggressive ...
The aim of this study was to investigate the digital game addiction levels of the high school studen...
Computer games have become one of the most important entertainment tools for children. Games have bo...
This research was conducted among communication science students of State Islamic University Medan o...
The purpose of this study was to investigate the causal model of the relationships among parenting s...
AbstractThe aim of the study is to examine the self-perceptions of elementary school sixth-, seventh...
Objective: This study was conducted to investigate the association between computer game addiction a...
Background and Objectives: Modern technologies have a prominent role in adolescent's daily life. The...
Interactive media can cause negative things for teenagers, including affect motivation and aggressiv...
Abstract This study aimed to investigate and compare the social skills of students addicted to comp...