The digital and virtual era creates a dependency between arts, science and technology. Knowledge and applications, currently, can no longer be separated, so there are overlaps between these concepts. In terms of interactive art, aesthetics no longer only arises because of its visual and sound beauty. This study investigates the diversity of aesthetic in virtual reality, especially with educational game content. This paper describes the aesthetic elements that occur in the experience of interaction through educational games. The case study of existing VR projects led this investigation of the aesthetics of interaction. The previous projects will be analysed for describing the aesthetics of interaction elements. We use the MDA framework (Mech...
Tangible physical systems are more intuitive than Intangible virtual Systems. Mixed reality systems ...
This is a bachelor thesis on the subject of aesthetics in design in the realm of video game art. Our...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
The digital and virtual era creates a dependency between arts, science and technology. Knowledge and...
This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (H...
This paper investigates the role of aesthetics in the design of “intended” experiences in photoreali...
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual re...
This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (H...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
This chapter examines digital virtual environments as a site for art and proposes a formal aesthetic...
Virtual reality, telepresence, haptic devices, advanced networks and surround sound offer greater me...
Educational games provide a virtual environment for the students, particularly in an endeavour to in...
In the article the author focuses on developments that are aimed at the use of virtual technologi...
Abstract The focus of this thesis is on perceivable interaction forms that can be utilised in multi-...
Virtual reality application design is usually guided by a content-driven strategy, which gives prior...
Tangible physical systems are more intuitive than Intangible virtual Systems. Mixed reality systems ...
This is a bachelor thesis on the subject of aesthetics in design in the realm of video game art. Our...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...
The digital and virtual era creates a dependency between arts, science and technology. Knowledge and...
This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (H...
This paper investigates the role of aesthetics in the design of “intended” experiences in photoreali...
The present paper tries to explore the potential of visual-heavy tools in the creation of virtual re...
This thesis investigates the potential of aesthetics in the design of Human-Computer Interactions (H...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
This chapter examines digital virtual environments as a site for art and proposes a formal aesthetic...
Virtual reality, telepresence, haptic devices, advanced networks and surround sound offer greater me...
Educational games provide a virtual environment for the students, particularly in an endeavour to in...
In the article the author focuses on developments that are aimed at the use of virtual technologi...
Abstract The focus of this thesis is on perceivable interaction forms that can be utilised in multi-...
Virtual reality application design is usually guided by a content-driven strategy, which gives prior...
Tangible physical systems are more intuitive than Intangible virtual Systems. Mixed reality systems ...
This is a bachelor thesis on the subject of aesthetics in design in the realm of video game art. Our...
Virtual Reality (VR) is seen as a promising tool for effective education. The flexibility, controlla...