The recent recognition of Gaming Disorder (GD) as a mental health issue has provided a unique opportunity for researchers to advance our current understanding of the intricate relationships between GD and specific health-related factors and well-being. The present study sought to investigate the role of key physical and psychological health and well-being factors in GD. To achieve this, the three goals were explored. First, we tested whether GD can be predicted by health and well-being factors such as depression, anxiety, loneliness, attention problems, physical health problems (PHP), and psychological well-being (PWB). Second, we assessed the role of distress tolerance (DT) as a moderator in the relationship between PWB and GD. Third, we e...
In recent years, a majority of preteen, youth and a moderate percentage of adult population has been...
Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs and sel...
This systematic review and meta-analysis aimed to investigate the interplay between problematic gami...
The American Psychiatric Association has identified Internet Gaming Disorder (IGD) as a potential ps...
Introduction: 61% of the total adult Hungarian population (3.8 million) played video games in 2020. ...
Internet gaming disorder (IGD) has recently been recognized as a mental disorder. However, research ...
Background: The emerging popularity of playing video games (gaming) as a hobby and as a professional...
Background: 'Gaming Disorder' (GD) has received increased medical attention and official recognition...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around ...
Gaming disorder (also known as dysregulated gaming) has received significant research and policy att...
open access articleIntroduction A challenge in defining Internet Gaming Disorder (IGD) is discrimin...
Background: ‘Gaming Disorder’ (GD) has received increased medical attention andofficial recognition ...
Internet gaming disorder (IGD) has been related to a wide range of detrimental psychological and hea...
Gaming disorder (also known as dysregulated gaming) has received significant research and policy att...
In recent years, a majority of preteen, youth and a moderate percentage of adult population has been...
Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs and sel...
This systematic review and meta-analysis aimed to investigate the interplay between problematic gami...
The American Psychiatric Association has identified Internet Gaming Disorder (IGD) as a potential ps...
Introduction: 61% of the total adult Hungarian population (3.8 million) played video games in 2020. ...
Internet gaming disorder (IGD) has recently been recognized as a mental disorder. However, research ...
Background: The emerging popularity of playing video games (gaming) as a hobby and as a professional...
Background: 'Gaming Disorder' (GD) has received increased medical attention and official recognition...
Introduction: Gaming disorder was included in the 11th revision of the International Classification ...
Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around ...
Gaming disorder (also known as dysregulated gaming) has received significant research and policy att...
open access articleIntroduction A challenge in defining Internet Gaming Disorder (IGD) is discrimin...
Background: ‘Gaming Disorder’ (GD) has received increased medical attention andofficial recognition ...
Internet gaming disorder (IGD) has been related to a wide range of detrimental psychological and hea...
Gaming disorder (also known as dysregulated gaming) has received significant research and policy att...
In recent years, a majority of preteen, youth and a moderate percentage of adult population has been...
Research into Internet gaming disorder (IGD) literature largely uses cross-sectional designs and sel...
This systematic review and meta-analysis aimed to investigate the interplay between problematic gami...