International audienceIn this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution concepts are developed in the context of non-zero sum games played on graphs. They are part of the contributions obtained in the inVEST project funded by the European Research Council
AbstractWe address the problem of automatically synthesizing digital designs from linear-time specif...
AbstractWe summarize classical and recent results about two-player games played on graphs with ω-reg...
Recently, Dallal, Neider, and Tabuada studied a generalization of the classical game-theoretic model...
International audienceIn this invited contribution, we summarize new solution concepts useful for th...
International audienceIn this paper, we introduce a novel rule for synthesis of reactive systems, ap...
In this paper, we introduce a novel rule for synthesis of reactive systems, applicable to systems ma...
Two-player zero-sum games of infinite duration and their quantitative versions are used in verificat...
Graph-based games are an important tool in computer science. They have applications in synthesis, ve...
Synthesis is the automated construction of a system from its specification. The system has to satisf...
AbstractWe consider the problem of the automatic generation of reactive systems from specifications ...
The field of reactive synthesis studies ways to obtain, starting from a specification, a system that...
This paper proposes a language for describing reactive synthesis problems that integrates imperative...
The automatic synthesis of reactive systems from high-level specifications is a highly attractive an...
We study the computational complexity of the cooperative and non-cooperative rational synthesis prob...
Recently, Dallal, Neider, and Tabuada studied a generalization of the classical game-theoretic model...
AbstractWe address the problem of automatically synthesizing digital designs from linear-time specif...
AbstractWe summarize classical and recent results about two-player games played on graphs with ω-reg...
Recently, Dallal, Neider, and Tabuada studied a generalization of the classical game-theoretic model...
International audienceIn this invited contribution, we summarize new solution concepts useful for th...
International audienceIn this paper, we introduce a novel rule for synthesis of reactive systems, ap...
In this paper, we introduce a novel rule for synthesis of reactive systems, applicable to systems ma...
Two-player zero-sum games of infinite duration and their quantitative versions are used in verificat...
Graph-based games are an important tool in computer science. They have applications in synthesis, ve...
Synthesis is the automated construction of a system from its specification. The system has to satisf...
AbstractWe consider the problem of the automatic generation of reactive systems from specifications ...
The field of reactive synthesis studies ways to obtain, starting from a specification, a system that...
This paper proposes a language for describing reactive synthesis problems that integrates imperative...
The automatic synthesis of reactive systems from high-level specifications is a highly attractive an...
We study the computational complexity of the cooperative and non-cooperative rational synthesis prob...
Recently, Dallal, Neider, and Tabuada studied a generalization of the classical game-theoretic model...
AbstractWe address the problem of automatically synthesizing digital designs from linear-time specif...
AbstractWe summarize classical and recent results about two-player games played on graphs with ω-reg...
Recently, Dallal, Neider, and Tabuada studied a generalization of the classical game-theoretic model...