International audienceGraph-Based Representation (GBR) has recently been proposed for rectified multiview dataset. The core idea of G-BR is to use graphs for describing the color and geometry information of a multiview dataset. The color information is represented by the vertices of the graph while the scene geometry is represented by the edges of the graph. In this paper , we generalize the GBR to multi-view images with complex camera configurations. Compared with previous work, the GBR representation introduced in this paper can handle not only horizontal displacements of the cameras but also forward/backward displacements, rotations etc. In order to have a sparse (i.e., easy to code) graph structure, we further propose to use a distortio...
This paper presents a framework for coarse scene geometry estimation, based on sparse representation...
International audienceThis paper presents an occupancy based generative model of stereo and multi-vi...
Depth map compression is important for efficient network transmission of 3D visual data in texture-p...
International audienceGraph-Based Representation (GBR) has recently been proposed for rectified mult...
International audienceGraph-Based Representation (GBR) has recently been proposed for describing col...
We propose a new approach for describing the geometry information of multiview image representations...
International audienceIn this paper, we propose a new geometry representation method for multiview i...
Abstract — In this paper, we propose a new geometry representation method for multiview image sets. ...
Multi-view video transmission poses great challenges because of its data size and dimension. Therefo...
International audienceThis paper describes a graph-based coding scheme for light fields (LF). It fir...
In this paper we address the problem of multiview color consistency. We propose to use a graph model...
Depth map compression is important for efficient network trans-mission of 3D visual data in texture-...
UnrestrictedIn this work, we consider the problem of estimating the depth information from the follo...
Sensors record our physical world through their 2D projection, e.g., in the form of RGB or RGB-D ima...
The persistent improvements witnessed in multimedia production have considerably augmented users dem...
This paper presents a framework for coarse scene geometry estimation, based on sparse representation...
International audienceThis paper presents an occupancy based generative model of stereo and multi-vi...
Depth map compression is important for efficient network transmission of 3D visual data in texture-p...
International audienceGraph-Based Representation (GBR) has recently been proposed for rectified mult...
International audienceGraph-Based Representation (GBR) has recently been proposed for describing col...
We propose a new approach for describing the geometry information of multiview image representations...
International audienceIn this paper, we propose a new geometry representation method for multiview i...
Abstract — In this paper, we propose a new geometry representation method for multiview image sets. ...
Multi-view video transmission poses great challenges because of its data size and dimension. Therefo...
International audienceThis paper describes a graph-based coding scheme for light fields (LF). It fir...
In this paper we address the problem of multiview color consistency. We propose to use a graph model...
Depth map compression is important for efficient network trans-mission of 3D visual data in texture-...
UnrestrictedIn this work, we consider the problem of estimating the depth information from the follo...
Sensors record our physical world through their 2D projection, e.g., in the form of RGB or RGB-D ima...
The persistent improvements witnessed in multimedia production have considerably augmented users dem...
This paper presents a framework for coarse scene geometry estimation, based on sparse representation...
International audienceThis paper presents an occupancy based generative model of stereo and multi-vi...
Depth map compression is important for efficient network transmission of 3D visual data in texture-p...