International audienceWhen navigating in crowds, humans are able to move efficiently between people. They look ahead to know which path would reduce the complexity of their interactions with others. Current navigation systems for virtual agents consider long-term planning to find a path in the static environment and short-term reactions to avoid collisions with close obstacles. Recently some mid-term considerations have been added to avoid high density areas. However, there is no mid-term planning among static and dynamic obstacles that would enable the agent to look ahead and avoid difficult paths or find easy ones as humans do. In this paper, we present a system for such mid-term planning. This system is added to the navigation process be...
International audienceWe present a novel topology-driven method for enhancing the navigation behavio...
Simulation of human crowds can create plausible human trajectories, predict likely flows of pedestri...
International audienceWhen avoiding a group, a walker has two possibilities: either he goes through ...
International audienceWhen navigating in crowds, humans are able to move efficiently between people....
International audienceWhen navigating in crowds, humans are able to move efficiently between people....
Motion planning for multiple entities or a crowd is a challenging problem in today’s virtual environ...
Real-time crowd motion planning requires fast, realistic methods for path planning as well as obstac...
This paper presents an approach for evasive maneuver against dynamic obstacles in multi-agent naviga...
This paper presents an approach for evasive maneuver against dynamic obstacles in multi-agent naviga...
International audienceIn the everyday exercise of controlling their locomotion, humans rely on their...
International audienceIn the everyday exercise of controlling their locomotion, humans rely on their...
International audienceIn the everyday exercise of controlling their locomotion, humans rely on their...
International audienceIn the everyday exercise of controlling their locomotion, humans rely on their...
International audienceWe present a novel topology-driven method for enhancing the navigation behavio...
International audienceWe present a novel topology-driven method for enhancing the navigation behavio...
International audienceWe present a novel topology-driven method for enhancing the navigation behavio...
Simulation of human crowds can create plausible human trajectories, predict likely flows of pedestri...
International audienceWhen avoiding a group, a walker has two possibilities: either he goes through ...
International audienceWhen navigating in crowds, humans are able to move efficiently between people....
International audienceWhen navigating in crowds, humans are able to move efficiently between people....
Motion planning for multiple entities or a crowd is a challenging problem in today’s virtual environ...
Real-time crowd motion planning requires fast, realistic methods for path planning as well as obstac...
This paper presents an approach for evasive maneuver against dynamic obstacles in multi-agent naviga...
This paper presents an approach for evasive maneuver against dynamic obstacles in multi-agent naviga...
International audienceIn the everyday exercise of controlling their locomotion, humans rely on their...
International audienceIn the everyday exercise of controlling their locomotion, humans rely on their...
International audienceIn the everyday exercise of controlling their locomotion, humans rely on their...
International audienceIn the everyday exercise of controlling their locomotion, humans rely on their...
International audienceWe present a novel topology-driven method for enhancing the navigation behavio...
International audienceWe present a novel topology-driven method for enhancing the navigation behavio...
International audienceWe present a novel topology-driven method for enhancing the navigation behavio...
Simulation of human crowds can create plausible human trajectories, predict likely flows of pedestri...
International audienceWhen avoiding a group, a walker has two possibilities: either he goes through ...