The paper presents two interactive installations that make use of datasets about the University of the Republic of San Marino to increase its visibility through Digital Art and meaning. Vibrancy translates sound in a continuously updated materic flow. Its goal is to show the vivacity of the University, quite isolated and located in an ancient monastery in the inner city of San Marino. This, to tell the restless movement that characterizes the School. Vibrancy’s software detects, processes and translates noises into movement. Metadata Juice explores human relationships mediated by the Internet, representing invisible data and digital relations generated in the virtual web space. The stream of information comes from the Univ...
This article investigates the nature of digital data as a medium for art. Specifically, what are the...
This article investigates the nature of digital data as a medium for art. Specifically, what are the...
This article discusses “Exposing the Invisible: A Brain-driven Audiovisual Walk”, an audiovisual ins...
PhDDigital technology, and speci cally digital data, forms the backbone of nearly all our communicat...
This article takes it point of departure from a three-year research project entitled “Making sense o...
We often assume "data" is something that is collected or measured from a passive source. In machine ...
For this special issue of Leonardo Electronic Almanac, we invited papers and artworks that deal with...
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of th...
Digital and networked media are characterized by a fundamental disconnection between the modes of op...
Along with the increasing digitization of society, our personal data has been explicitly or implicit...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1993.Includes bibli...
In a world that has become vastly more complicated, multi-layered information systems have an increa...
The Japanese multimedia artist Ryoji Ikeda’s work can be interpreted as a contact between mediums, b...
The study presents a process of digital simulation that aims to investigate the legibility of multip...
As art influences science and technology, science and technology can in turn inspire art. Recognizin...
This article investigates the nature of digital data as a medium for art. Specifically, what are the...
This article investigates the nature of digital data as a medium for art. Specifically, what are the...
This article discusses “Exposing the Invisible: A Brain-driven Audiovisual Walk”, an audiovisual ins...
PhDDigital technology, and speci cally digital data, forms the backbone of nearly all our communicat...
This article takes it point of departure from a three-year research project entitled “Making sense o...
We often assume "data" is something that is collected or measured from a passive source. In machine ...
For this special issue of Leonardo Electronic Almanac, we invited papers and artworks that deal with...
As the technology progresses, VR becomes more widespread and finds uses outside of gaming. One of th...
Digital and networked media are characterized by a fundamental disconnection between the modes of op...
Along with the increasing digitization of society, our personal data has been explicitly or implicit...
Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1993.Includes bibli...
In a world that has become vastly more complicated, multi-layered information systems have an increa...
The Japanese multimedia artist Ryoji Ikeda’s work can be interpreted as a contact between mediums, b...
The study presents a process of digital simulation that aims to investigate the legibility of multip...
As art influences science and technology, science and technology can in turn inspire art. Recognizin...
This article investigates the nature of digital data as a medium for art. Specifically, what are the...
This article investigates the nature of digital data as a medium for art. Specifically, what are the...
This article discusses “Exposing the Invisible: A Brain-driven Audiovisual Walk”, an audiovisual ins...