The following chapter will address the use of gamification (specifically serious games). As well as its results and conditions of use, as an assessment and intervetion tool for people with mild cognitive impairment (MCI) and dementia diagnosis. These games are effective for cognitive skills, such as attention, memory, executive functions, and speed processing. Besides this, physical (related to motor coordination and movement), social, psychological, and motional (related to motivation, anxiety, depression, and stress) skills can be improved by serious games. It will be considered the contexts of the use of different games, such as Episodix, Panoramix, and some other games that are applied as serious games, like exergames. Besides, it will ...
Dementia is an irreversible condition that eventually inflicted the old. However, it was discovered ...
Cognitive decline because of aging and neurodegeneration has become increasingly prevalent. This cal...
Abstract. Serious games for dementia (SG4D) hold their own, unique and significant space within the ...
The progressive ageing of the population, together with the increase in the prevalence of neurodegen...
Abstract. Serious games find wide application in the health domain, oc-cupying their own place in th...
Dementia is a serious, progressive, and often debilitating illness with no known cure, having a seve...
The one-page paperPurpose With the ageing population, Alzheimer's disease and related pathologies ar...
The care of elderly people with neurodegenerative diseases leading to cognitive disorders and dement...
The use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative d...
The use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative d...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whic...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whic...
This study investigated the use of computer games to detect the symptoms of mild cognitive impairmen...
As the aging population increases rapidly throughout the world, various approaches and studies are i...
Open access book chapterBackground: In Europe the number of elderly people is increasing. This popu...
Dementia is an irreversible condition that eventually inflicted the old. However, it was discovered ...
Cognitive decline because of aging and neurodegeneration has become increasingly prevalent. This cal...
Abstract. Serious games for dementia (SG4D) hold their own, unique and significant space within the ...
The progressive ageing of the population, together with the increase in the prevalence of neurodegen...
Abstract. Serious games find wide application in the health domain, oc-cupying their own place in th...
Dementia is a serious, progressive, and often debilitating illness with no known cure, having a seve...
The one-page paperPurpose With the ageing population, Alzheimer's disease and related pathologies ar...
The care of elderly people with neurodegenerative diseases leading to cognitive disorders and dement...
The use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative d...
The use of Serious Games (SG) in the health domain is expanding. In the field of neurodegenerative d...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whic...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whic...
This study investigated the use of computer games to detect the symptoms of mild cognitive impairmen...
As the aging population increases rapidly throughout the world, various approaches and studies are i...
Open access book chapterBackground: In Europe the number of elderly people is increasing. This popu...
Dementia is an irreversible condition that eventually inflicted the old. However, it was discovered ...
Cognitive decline because of aging and neurodegeneration has become increasingly prevalent. This cal...
Abstract. Serious games for dementia (SG4D) hold their own, unique and significant space within the ...