This chapter aims to perform a scoping review related to video games of the genre Real-Time Strategy. Several video games have been associated with the strategy genre, and different titles have appeared on the market over time, some of which have a more military aspect and are usually associated with the subgenre of real-time strategy. These types of games tend to be more dynamic as opposed to turn-based because they feature time-based gameplay and choices about unit building. The difficulty of controlling all elements of the game makes them more attractive to players, with a high degree of uncertainty and complexity. Decisions are not perfect and most often are made abstractly. There has been a profusion of research work that makes use of ...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
In emergency management and in military operations, command and control comprises the collection of ...
In many Real-Time Strategy (RTS) games, players develop an army in real time, then attempt to take o...
Strategy games are a field of digital entertainment that has always attracted large audiences of pla...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
ABSTRACT — In this paper, we iterate in detail the steps involved in the process of developing a rea...
This literature review covers AI techniques used for real-time strategy video games, focusing specif...
Of the most important things when creating a good Real-Time Strategy game (RTS) is ensuring that it ...
Real-time strategy (RTS) games are a subgenre of strategy video games. Due to their importance in pr...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
RTS games — such as StarCraft by Blizzard Entertainmentand Command and Conquer by Electronic Arts — ...
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Depar...
Real-time strategy games share many aspects with real situations in domains such as battle planning,...
The empirical material is not included in the file.The idea for this master thesis originates in a c...
In Real-Time Strategy (RTS) video games, players (con-trolled by humans or computers) build structur...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
In emergency management and in military operations, command and control comprises the collection of ...
In many Real-Time Strategy (RTS) games, players develop an army in real time, then attempt to take o...
Strategy games are a field of digital entertainment that has always attracted large audiences of pla...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
ABSTRACT — In this paper, we iterate in detail the steps involved in the process of developing a rea...
This literature review covers AI techniques used for real-time strategy video games, focusing specif...
Of the most important things when creating a good Real-Time Strategy game (RTS) is ensuring that it ...
Real-time strategy (RTS) games are a subgenre of strategy video games. Due to their importance in pr...
The general purpose of this research is to investigate the possibilities offered for the use of Arti...
RTS games — such as StarCraft by Blizzard Entertainmentand Command and Conquer by Electronic Arts — ...
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Depar...
Real-time strategy games share many aspects with real situations in domains such as battle planning,...
The empirical material is not included in the file.The idea for this master thesis originates in a c...
In Real-Time Strategy (RTS) video games, players (con-trolled by humans or computers) build structur...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
In emergency management and in military operations, command and control comprises the collection of ...
In many Real-Time Strategy (RTS) games, players develop an army in real time, then attempt to take o...