Historical, educational, and technical barriers have been reported to limit the use of surface electromyography (sEMG) in clinical neurorehabilitation settings. In an attempt to identify, review, rank, and interpret potential factors that may play a role in this scenario, we gathered information on (1) current use of sEMG and its clinical potential; (2) professional figures primarily dealing with sEMG; (3) educational aspects, and (4) possible barriers and reasons for its apparently limited use in neurorehabilitation. To this aim, an online 30-question survey was sent to 52 experts on sEMG from diverse standpoints, backgrounds, and countries. Participants were asked to respond to each question on a 5-point Likert scale or by ranking items. ...
Biofeedback is a process in which biological information is measured and fed back to a patient and c...
In this paper, we study the effects of the neurofeedback method of surface EMG on electrophysiology ...
Virtual reality (VR) and augmented reality (AR) are engaging interfaces that can be of benefit for r...
Historical, educational, and technical barriers have been reported to limit the use of surface elect...
Historical, educational, and technical barriers have been reported to limit the use of surface elect...
Patients affected by neurological pathologies with motor disorders when they are of working age have...
The aim of the present paper is to examine to what extent the application of surface electromyograph...
Surface electromyography (sEMG) can be used to assess the integrity of the neuromuscular systemand i...
The objective of this study was to investigate the usefulness of Surface Electromyography (SEMG), in...
Due to increasing life expectancy, an aging population and shortages of healthcare workers, individu...
Surface electromyography is a non-invasive method of examination. Surface electrodes localized on th...
Surface electromyography (sEMG) is the main non-invasive tool used to record the electrical activity...
Objective: To evaluate the recovery from muscular paralysis in Cerebral Stroke Patients using Surfac...
Stroke-induced disability can be effectively reduced by appropriate rehabilitation process. For the ...
Purpose: Peripheral facial nerve palsy is a severely disabling condition. In current clinical practi...
Biofeedback is a process in which biological information is measured and fed back to a patient and c...
In this paper, we study the effects of the neurofeedback method of surface EMG on electrophysiology ...
Virtual reality (VR) and augmented reality (AR) are engaging interfaces that can be of benefit for r...
Historical, educational, and technical barriers have been reported to limit the use of surface elect...
Historical, educational, and technical barriers have been reported to limit the use of surface elect...
Patients affected by neurological pathologies with motor disorders when they are of working age have...
The aim of the present paper is to examine to what extent the application of surface electromyograph...
Surface electromyography (sEMG) can be used to assess the integrity of the neuromuscular systemand i...
The objective of this study was to investigate the usefulness of Surface Electromyography (SEMG), in...
Due to increasing life expectancy, an aging population and shortages of healthcare workers, individu...
Surface electromyography is a non-invasive method of examination. Surface electrodes localized on th...
Surface electromyography (sEMG) is the main non-invasive tool used to record the electrical activity...
Objective: To evaluate the recovery from muscular paralysis in Cerebral Stroke Patients using Surfac...
Stroke-induced disability can be effectively reduced by appropriate rehabilitation process. For the ...
Purpose: Peripheral facial nerve palsy is a severely disabling condition. In current clinical practi...
Biofeedback is a process in which biological information is measured and fed back to a patient and c...
In this paper, we study the effects of the neurofeedback method of surface EMG on electrophysiology ...
Virtual reality (VR) and augmented reality (AR) are engaging interfaces that can be of benefit for r...