Virtual reality has become very popular recently. Due to huge industry investments it now has become affordable for education too, although actual use in the classroom is still low. In this explorative study the acceptance of immersive virtual reality in secondary education teachers is investigated. Semi-structured interviews were taken, using the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) as a theoretical framework. In order to fully understand which factors could possibly impact the acceptance by teachers, five (n = 5) teachers, five (n = 5) principals, five (n = 5) IT staff members and five (n = 5) teachers' trainers were interviewed. All interviews were transcribed and analysed using NVivo. First, the interviews were ...
After a decade of Virtual Learning Environments (VLE) in higher education, many teachers still use o...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
International audienceThis article studies the conditions of use of a VLE (Virtual Learning Environm...
Virtual reality has become very popular recently. Due to huge industry investments it now has become...
The increasing mainstream adoption of immersive virtual reality (iVR) in education has triggered res...
Virtual reality (VR) platforms act as a potentially transformative tool in learning and teaching. Th...
Technology Acceptance Model (TAM) has received great recognition through the various research conduc...
Virtual reality (VR) can be adapted to teach many topics and may be particularly effective for compl...
Virtual reality (VR) platforms act as a potentially transformative tool in learning and teaching. Th...
Affordances of immersive Virtual Reality (iVR) technology for learning (e.g., presence, immersion, i...
As virtual reality headsets have become more affordable since 2015, they are increasingly being used...
Virtual reality in one form or another has been around for over 50 years, most notably in entertainm...
Virtual Reality is a technology that allows a user to interact with an environment (Computer-based-S...
Virtual Reality (VR) is a technology that has grown in popularity within recent years. Not only is i...
Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated imagi...
After a decade of Virtual Learning Environments (VLE) in higher education, many teachers still use o...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
International audienceThis article studies the conditions of use of a VLE (Virtual Learning Environm...
Virtual reality has become very popular recently. Due to huge industry investments it now has become...
The increasing mainstream adoption of immersive virtual reality (iVR) in education has triggered res...
Virtual reality (VR) platforms act as a potentially transformative tool in learning and teaching. Th...
Technology Acceptance Model (TAM) has received great recognition through the various research conduc...
Virtual reality (VR) can be adapted to teach many topics and may be particularly effective for compl...
Virtual reality (VR) platforms act as a potentially transformative tool in learning and teaching. Th...
Affordances of immersive Virtual Reality (iVR) technology for learning (e.g., presence, immersion, i...
As virtual reality headsets have become more affordable since 2015, they are increasingly being used...
Virtual reality in one form or another has been around for over 50 years, most notably in entertainm...
Virtual Reality is a technology that allows a user to interact with an environment (Computer-based-S...
Virtual Reality (VR) is a technology that has grown in popularity within recent years. Not only is i...
Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated imagi...
After a decade of Virtual Learning Environments (VLE) in higher education, many teachers still use o...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
International audienceThis article studies the conditions of use of a VLE (Virtual Learning Environm...