This paper discusses factors that affect engagement during a museum experience with a focus on applying gamification into a museum application. At the center of this paper, the educative and engaging purposes of a museum visit are situated and analyzed in the form of design research. Following the design thinking methodology, first a background study with relevant literature, theoretical framework, and related studies on existing museum experiences using games and mobile technology is presented. Moreover, in order to narrow down the perspective of the study a case study with an existing museum application is selected. As a result of this research, a prototype of a game within the Visitor Guide application of the Nationalmuseum of Sweden was...
Museums around the world work to collect, manage, and preserve culture and information. One obstacle...
Part 3: PostersInternational audienceScience museums have a natural role in the building of public u...
Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealInternational audienceEdu...
Part 4: Games-Based Learning and GamificationInternational audienceThis paper deals with a prelimina...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
Executive summary Visiting a museum is not only about the unique collection or the information avail...
ABSTRACT : The paper discusses a formal didactic activity in a higher education context, which broug...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
Museums are not only public repositories of culture, but also educational institutions striving to e...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
The museum's tourism object currently has a low visitor level compared to other tourism objects, eve...
The use of portable devices to explore informal learning environments has recently exposed museums t...
Museums around the world work to collect, manage, and preserve culture and information. One obstacle...
Part 3: PostersInternational audienceScience museums have a natural role in the building of public u...
Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealInternational audienceEdu...
Part 4: Games-Based Learning and GamificationInternational audienceThis paper deals with a prelimina...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
Includes bibliographical references.Museums and galleries offer a wide variety of learning experienc...
Executive summary Visiting a museum is not only about the unique collection or the information avail...
ABSTRACT : The paper discusses a formal didactic activity in a higher education context, which broug...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
Museums offer an ideal environment for informal cultural learning on heritage artifacts, where visit...
Museums are not only public repositories of culture, but also educational institutions striving to e...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
The museum's tourism object currently has a low visitor level compared to other tourism objects, eve...
The use of portable devices to explore informal learning environments has recently exposed museums t...
Museums around the world work to collect, manage, and preserve culture and information. One obstacle...
Part 3: PostersInternational audienceScience museums have a natural role in the building of public u...
Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealInternational audienceEdu...