Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subproject from 2014 to 2015, this book explores how and to what effect lines are drawn by producers, players and critics of bishōjo games. Focusing on interactions with manga/anime-style characters, these adult computer games often feature explicit sex acts. Noting that the bishōjo, or “cute girl characters,” in these games can appear quite young, legal actions have been taken in a number of countries to categorize and prohibit the content as child abuse material. In response to the risk of manga/anime images encouraging underage sexualization, lawmakers are moved to regulate them in the same way as photographs or film; triggered by images, the line ...
This special issue of Games and Culture focuses on the intersection between video games an...
This dissertation examines three Japanese video games, each of which critically engages with a diffe...
Japanese video games have been characterized as typifying contemporary postmodernity in the form of ...
Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subprojec...
Abstract: The following contribution examines the influence of mangas and animes on the social perce...
Within the landscape of Japanese media production, and video game production in particular, there is...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
As its popular culture rapidly disseminates around the world, there is increasing pressure on Japan ...
The following contribution examines the influence of mangas and animes on the social perception and ...
As a visual medium that articulates all genres of fiction, from children’s card games to extreme por...
This project explores questions concerning whether digital games should be studied in terms of narra...
Many philosophical and public discussions of the ethical aspects of violent computer games typically...
Thesis: S.M. in Comparative Media Studies and Writing, Massachusetts Institute of Technology, Depart...
Many philosophical and public discussions of the ethical aspects of violent computer games typically...
“Digital humanities” is about the usage of computer-assisted tools to preserve knowledge and dissemi...
This special issue of Games and Culture focuses on the intersection between video games an...
This dissertation examines three Japanese video games, each of which critically engages with a diffe...
Japanese video games have been characterized as typifying contemporary postmodernity in the form of ...
Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subprojec...
Abstract: The following contribution examines the influence of mangas and animes on the social perce...
Within the landscape of Japanese media production, and video game production in particular, there is...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
As its popular culture rapidly disseminates around the world, there is increasing pressure on Japan ...
The following contribution examines the influence of mangas and animes on the social perception and ...
As a visual medium that articulates all genres of fiction, from children’s card games to extreme por...
This project explores questions concerning whether digital games should be studied in terms of narra...
Many philosophical and public discussions of the ethical aspects of violent computer games typically...
Thesis: S.M. in Comparative Media Studies and Writing, Massachusetts Institute of Technology, Depart...
Many philosophical and public discussions of the ethical aspects of violent computer games typically...
“Digital humanities” is about the usage of computer-assisted tools to preserve knowledge and dissemi...
This special issue of Games and Culture focuses on the intersection between video games an...
This dissertation examines three Japanese video games, each of which critically engages with a diffe...
Japanese video games have been characterized as typifying contemporary postmodernity in the form of ...