Graphics Processing Units (GPUs) critically rely on a complex system software stack comprising kernel- and userspace drivers and Just-in-time (JIT) compilers. Yet, existing GPU simulators typically abstract away details of the software stack and GPU instruction set. Partly, this is because GPU vendors rarely release sufficient information about their latest GPU products. However, this is also due to the lack of an integrated CPU/GPU simulation framework, which is complete and powerful enough to drive the complex GPU software environment. This has led to a situation where research on GPU architectures and compilers is largely based on outdated or greatly simplified architectures and software stacks, undermining the validity of the generated ...
Simulators are still the primary tools for development and performance evaluation of applications ru...
The multicore revolution and the ever-increasing complexity of computing systems is dramatically cha...
—Emerging massively parallel architectures such as a general-purpose processor plus many-core progra...
Graphics Processing Units (GPUs) critically rely on a complex system software stack comprising kerne...
GPUs critically rely on a complex system software stack comprising kernel- and user-space drivers an...
In this paper we present TEAPOT, a full system GPU simulator, whose goal is to allow the evaluation ...
Majority of current mobile devices include a camera. To meet the form-factor and price requirements,...
Abstract—Graphics processing units (GPU), due to their massive computational power with up to thousa...
Graphics processing units (GPU), due to their massive computational power with up to thousands of co...
Mobile processors continue to increase in performance while becoming more power efficient, providing...
Modern graphics processing units (GPUs) can provide tremendous performance boosts for some applicati...
Abstract—Emerging massively parallel architectures such as a general-purpose processor plus many-cor...
© Springer International Publishing Switzerland 2015. It is desirable for a robot to be able to run ...
We introduce M2S-CGM a detailed architectural simulator that models the interactions between CPUs an...
Simulators are still the primary tools for development and performance evaluation of applications ru...
The multicore revolution and the ever-increasing complexity of computing systems is dramatically cha...
—Emerging massively parallel architectures such as a general-purpose processor plus many-core progra...
Graphics Processing Units (GPUs) critically rely on a complex system software stack comprising kerne...
GPUs critically rely on a complex system software stack comprising kernel- and user-space drivers an...
In this paper we present TEAPOT, a full system GPU simulator, whose goal is to allow the evaluation ...
Majority of current mobile devices include a camera. To meet the form-factor and price requirements,...
Abstract—Graphics processing units (GPU), due to their massive computational power with up to thousa...
Graphics processing units (GPU), due to their massive computational power with up to thousands of co...
Mobile processors continue to increase in performance while becoming more power efficient, providing...
Modern graphics processing units (GPUs) can provide tremendous performance boosts for some applicati...
Abstract—Emerging massively parallel architectures such as a general-purpose processor plus many-cor...
© Springer International Publishing Switzerland 2015. It is desirable for a robot to be able to run ...
We introduce M2S-CGM a detailed architectural simulator that models the interactions between CPUs an...
Simulators are still the primary tools for development and performance evaluation of applications ru...
The multicore revolution and the ever-increasing complexity of computing systems is dramatically cha...
—Emerging massively parallel architectures such as a general-purpose processor plus many-core progra...