The focus of this thesis is to investigate whether adding video communication inonline multiplayer video games will affect the game experience. The work uses usercentered design and a combination of qualitative and quantitative methods. Literaturereview, pre-study questionnaire and semi-structured interviews are used to create aprototype of a video chat overlay that can be used in games. The prototype is thenused in a quasi-experiment to test if adding a video chat will result in better gameexperience. Participants in the experiment play the same online multiplayer videogame without and with video chat overlay and fill out a game experiencequestionnaire after each condition. The GEQ scores after the two conditions arecompared using a Wilcox...
Technological advances throughout the past century have often produced concern regarding these advan...
The purpose of the article is to study the communicative features of asynchronous multiplayer video ...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
The focus of this thesis is to investigate whether adding video communication inonline multiplayer v...
This research focuses on the connection between voice-based interactions and harassment in online ga...
eedback intervention in computer-mediated situations can be interpreted as a way to augment communic...
Voice Communication (VC) is widely employed by developers as an essential component of online games....
With the rapid development of internet technology, online games are also growing rapidly. Online gam...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
Multiplayer play is commonplace within contemporary digital games, with many requiring collaboration...
With the development of faster communication systems and the growing use of broadband connections, m...
This thesis answers the question of how, and what, people communicate to each other while playing ga...
Digital games increasingly allow for social interaction between players. In addition to the multipla...
The present study examines the socioemotional and task-oriented content of text messages produced by...
The ability to communicate during online gaming is one that has become fundamental. Players could us...
Technological advances throughout the past century have often produced concern regarding these advan...
The purpose of the article is to study the communicative features of asynchronous multiplayer video ...
Communication is a field of research that has been a core part of UX design for a while. In scientif...
The focus of this thesis is to investigate whether adding video communication inonline multiplayer v...
This research focuses on the connection between voice-based interactions and harassment in online ga...
eedback intervention in computer-mediated situations can be interpreted as a way to augment communic...
Voice Communication (VC) is widely employed by developers as an essential component of online games....
With the rapid development of internet technology, online games are also growing rapidly. Online gam...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
Multiplayer play is commonplace within contemporary digital games, with many requiring collaboration...
With the development of faster communication systems and the growing use of broadband connections, m...
This thesis answers the question of how, and what, people communicate to each other while playing ga...
Digital games increasingly allow for social interaction between players. In addition to the multipla...
The present study examines the socioemotional and task-oriented content of text messages produced by...
The ability to communicate during online gaming is one that has become fundamental. Players could us...
Technological advances throughout the past century have often produced concern regarding these advan...
The purpose of the article is to study the communicative features of asynchronous multiplayer video ...
Communication is a field of research that has been a core part of UX design for a while. In scientif...