Video game players, especially women, find themselves victimized by verbal abuse and trash talk from their opponents in competitive online gaming. Therefore, video game players may choose to communicate in a supportive fashion toward other players or engage in toxic behaviors due to increased aggression and masculine norms. While scholars have been investigating supportive messages in a computer-mediated context, past research inquiries into supportive communication and video gaming have remained separate. The present study will connect these disparate lines of research. This study explores different levels of verbal person-centeredness (VPC) of support messages, combined with the sex of the message producer, and how these factors impact se...
The present study examines the socioemotional and task-oriented content of text messages produced by...
Female gaming is a relatively under-researched area, and female gamers often report experiencing har...
Violent video game play can alter how people process social information. We examined the extent to w...
Online video games are perceived as a hostile space that welcomes aggression and verbal abuse based ...
While video games are becoming increasingly social, little is known regarding whether games might al...
The virtual communities of PC and console-based Multiplayer Online Games (MOGs) such as Fortnite or ...
Hostility in video games has been a cause for concern since multiplayer gaming began gaining popular...
AbstractGender difference plays an important role of helping-seeking and supportive behavior while t...
In this study, we examined gender differences in video game use by focusing on interpersonal needs f...
While online multiplayer games provide an opportunity for players to both maintain and establish new...
Empathy--putting oneself in another's shoes--has been described as the "social glue" that holds soci...
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
This study evaluates perception differences of male and female narrators in video game tutorials. Vi...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
The present study examines the socioemotional and task-oriented content of text messages produced by...
Female gaming is a relatively under-researched area, and female gamers often report experiencing har...
Violent video game play can alter how people process social information. We examined the extent to w...
Online video games are perceived as a hostile space that welcomes aggression and verbal abuse based ...
While video games are becoming increasingly social, little is known regarding whether games might al...
The virtual communities of PC and console-based Multiplayer Online Games (MOGs) such as Fortnite or ...
Hostility in video games has been a cause for concern since multiplayer gaming began gaining popular...
AbstractGender difference plays an important role of helping-seeking and supportive behavior while t...
In this study, we examined gender differences in video game use by focusing on interpersonal needs f...
While online multiplayer games provide an opportunity for players to both maintain and establish new...
Empathy--putting oneself in another's shoes--has been described as the "social glue" that holds soci...
Over the past decades, the scholarly discourse of violent video games as a possible influence for ag...
This study evaluates perception differences of male and female narrators in video game tutorials. Vi...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
The present study examines the socioemotional and task-oriented content of text messages produced by...
Female gaming is a relatively under-researched area, and female gamers often report experiencing har...
Violent video game play can alter how people process social information. We examined the extent to w...