In our current additive manufacturing (AM) curriculum, the study relies on taking lectures and physical lab experiments. With the advance of virtual reality (VR) technologies in terms of both software and hardware, there is a need to advance the education with adopting advanced VR technologies. In this project, we present our latest results of developing new VR modules in AM curriculum. Specifically, the developed VR modules for fusion deposition modeling and fatigue testing will be presented. In the on-going research, students will be required to use the VR modules in comparison with the physical lab experiments. The focus will be understanding the effectiveness of VR technology on engineering curriculum
While most instruction aims to provide students with content knowledge accompanied by practical appl...
Virtual reality has achieved an adequate level of development for it to be considered in innovative ...
This project was developed in order to test the potential of integrating Virtual Reality (VR) into t...
Virtual Reality (VR) is becoming popular in multiple applications like gaming, driving, aviation and...
Virtual Reality (VR) is becoming popular in multiple applications like gaming, driving, aviation an...
Education needs to change working life in order to improve and ensure the latest technology has been...
Many advanced product manufacturing approaches have been introduced in the market in recent years. T...
Mixed reality is the outcome of blending the physical world with the digital world, made possible by...
Virtual Reality (VR) has become an option to be used as a learning medium in engineering. A study of...
This paper looks into the world of virtual reality as seen from the manufacturing point of view, spe...
Virtual reality, VR, is an emerging computer interface that strives to make simulations so realistic...
Virtual reality has been around as a concept for many years, but it is only recently that it has bec...
In this paper, the research team will discuss the lessons learned from the design of a new Introduct...
The laboratories, which form an important part of engineering education, also have some disadvantag...
Interactive learning is a pedagogical model that encourages students to be part of the lesson instea...
While most instruction aims to provide students with content knowledge accompanied by practical appl...
Virtual reality has achieved an adequate level of development for it to be considered in innovative ...
This project was developed in order to test the potential of integrating Virtual Reality (VR) into t...
Virtual Reality (VR) is becoming popular in multiple applications like gaming, driving, aviation and...
Virtual Reality (VR) is becoming popular in multiple applications like gaming, driving, aviation an...
Education needs to change working life in order to improve and ensure the latest technology has been...
Many advanced product manufacturing approaches have been introduced in the market in recent years. T...
Mixed reality is the outcome of blending the physical world with the digital world, made possible by...
Virtual Reality (VR) has become an option to be used as a learning medium in engineering. A study of...
This paper looks into the world of virtual reality as seen from the manufacturing point of view, spe...
Virtual reality, VR, is an emerging computer interface that strives to make simulations so realistic...
Virtual reality has been around as a concept for many years, but it is only recently that it has bec...
In this paper, the research team will discuss the lessons learned from the design of a new Introduct...
The laboratories, which form an important part of engineering education, also have some disadvantag...
Interactive learning is a pedagogical model that encourages students to be part of the lesson instea...
While most instruction aims to provide students with content knowledge accompanied by practical appl...
Virtual reality has achieved an adequate level of development for it to be considered in innovative ...
This project was developed in order to test the potential of integrating Virtual Reality (VR) into t...