18 páginasThis paper studies the potential of video games in social sciences teaching. It first analyses the perception people have about video games. Then, it considers their use inside the classroom and, finally, its specific use in the teaching of social sciences. This study focuses on the use of this tool at primary and secondary edu-cation in the last decade (2005-2015). Similarly, it investigates the teaching of social sciences provides through video games, educational simulation, history in virtual environments, the concept of serious games and the didactic use of video games. Additionally, it reports the results about 30 documents, including, among other, articles from specialized magazines, master’s and doctorate these...
Partiendo de una estrategia de resolución de problemas, se presenta el diseño de una experiencia di...
Videogames are social and interactive tools which enable users to play, participate, communicate and...
The technological advances and the massive propagation of video games have caused great interest ins...
Muchos investigadores atribuyen a los videojuegos un gran potencial para su uso en los procesos de e...
Este trabajo estudia el potencial de los videojuegos en la enseñanza de las ciencias sociales. Para ...
The new technologies make the appearance of highly motivating and dynamic games with different leve...
Among the great didactic possibilities that information technology offers, video games are one of t...
Video games in a learning environ-ment and their application to the educational world has become a c...
The development of information and communication technologies (ICT) has led to an increasing number ...
El videojuego ha sido una herramienta tradicionalmente rechazada desde el ámbito educativo. En este ...
In this new era of the 21st century when societies are constantly changing, education is the corners...
Introduction of video games to education has brought a series of possibilities, but also problems an...
The introduction of video games in education has raised a number of possibilities, but also problems...
Our work is part from a big investigation that tries to study which is the opinion that pupils have ...
e main objective of the article is to educate teachers about the importance of New Technologies fro...
Partiendo de una estrategia de resolución de problemas, se presenta el diseño de una experiencia di...
Videogames are social and interactive tools which enable users to play, participate, communicate and...
The technological advances and the massive propagation of video games have caused great interest ins...
Muchos investigadores atribuyen a los videojuegos un gran potencial para su uso en los procesos de e...
Este trabajo estudia el potencial de los videojuegos en la enseñanza de las ciencias sociales. Para ...
The new technologies make the appearance of highly motivating and dynamic games with different leve...
Among the great didactic possibilities that information technology offers, video games are one of t...
Video games in a learning environ-ment and their application to the educational world has become a c...
The development of information and communication technologies (ICT) has led to an increasing number ...
El videojuego ha sido una herramienta tradicionalmente rechazada desde el ámbito educativo. En este ...
In this new era of the 21st century when societies are constantly changing, education is the corners...
Introduction of video games to education has brought a series of possibilities, but also problems an...
The introduction of video games in education has raised a number of possibilities, but also problems...
Our work is part from a big investigation that tries to study which is the opinion that pupils have ...
e main objective of the article is to educate teachers about the importance of New Technologies fro...
Partiendo de una estrategia de resolución de problemas, se presenta el diseño de una experiencia di...
Videogames are social and interactive tools which enable users to play, participate, communicate and...
The technological advances and the massive propagation of video games have caused great interest ins...