Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This paper offers a theoretical framework of VR narrative structure to critically examine one such festival in cinematic VR. The spotlight here is on the fifteen entries in the 2020 Tribeca Film Festival Cinema360. Findings suggest that although the field of cinematic VR has advanced substantially in recent years in terms of narrative design and user experience, there is still a considerable distance for VR storytellers to travel to fully utilize the nature and potential of the developing medium of virtual reality
According to Rebecca Rouse’s concept of “media of attraction” (2016), the mediums of virtual reality...
This MRP explores the future of immersive theatre in virtual reality by examining the production Col...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This pa...
The sales of 360 cameras are estimated to increase by 7800% over the next six years (Ukonaho, 2016),...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
With reference to three recently produced Australian case studies, this article explores approaches ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Despite the incremental improvement and inclusion of immersive technologies in entertainment, traini...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Visual storytelling has been a constantly evolving medium that continues to develop even in contempo...
According to Rebecca Rouse’s concept of “media of attraction” (2016), the mediums of virtual reality...
This MRP explores the future of immersive theatre in virtual reality by examining the production Col...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This pa...
The sales of 360 cameras are estimated to increase by 7800% over the next six years (Ukonaho, 2016),...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
With reference to three recently produced Australian case studies, this article explores approaches ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Despite the incremental improvement and inclusion of immersive technologies in entertainment, traini...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
Visual storytelling has been a constantly evolving medium that continues to develop even in contempo...
According to Rebecca Rouse’s concept of “media of attraction” (2016), the mediums of virtual reality...
This MRP explores the future of immersive theatre in virtual reality by examining the production Col...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...