International audienceWe examine the long-run behavior of a wide range of dynamics for learning in nonatomic games, in both discrete and continuous time. The class of dynamics under consideration includes fictitious play and its regularized variants, the best reply dynamics (again, possibly regularized), as well as the dynamics of dual averaging / "follow the regularized leader" (which themselves include as special cases the replicator dynamics and Friedman's projection dynamics). Our analysis concerns both the actual trajectory of play and its time-average, and we cover potential and monotone games, as well as games with an evolutionarily stable state (global or otherwise). We focus exclusively on games with finite action spaces; nonatomic...
In this paper, we examine the equilibrium tracking and convergence properties of no-regret learning ...
This paper proposes an extension of a popular decentralized discrete-time learning procedure when re...
The predominant paradigm in evolutionary game theory and more generally online learning in games is ...
We examine the long-run behavior of a wide range of dynamics for learning in nonatomic games, in bot...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...
This paper investigates a class of population-learning dynamics. In every period agents either adopt...
We study adaptive learning in a typical p-player game. The payoffs of the games are randomly generat...
Recent models of learning in games have attempted to produce individual-level learning algorithms th...
34 pages, 6 figuresInternational audienceWe investigate a class of reinforcement learning dynamics i...
In this thesis we study the evolution of strategy choices for symmetric, finite, normal games. The s...
International audienceStarting from a heuristic learning scheme for N-person games, we derive a new ...
Evolutionary game theory is a game-theoretic framework which attempts to describe the outcomes of co...
The paper develops a framework for the analysis of finite n-player games, recurrently played by rand...
Consider a generalization of fictitious play in which agents' choices are perturbed by incomplete in...
Fudenberg and Kreps consider adaptive learning processes, in the spirit of fictitious play, for inf...
In this paper, we examine the equilibrium tracking and convergence properties of no-regret learning ...
This paper proposes an extension of a popular decentralized discrete-time learning procedure when re...
The predominant paradigm in evolutionary game theory and more generally online learning in games is ...
We examine the long-run behavior of a wide range of dynamics for learning in nonatomic games, in bot...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...
This paper investigates a class of population-learning dynamics. In every period agents either adopt...
We study adaptive learning in a typical p-player game. The payoffs of the games are randomly generat...
Recent models of learning in games have attempted to produce individual-level learning algorithms th...
34 pages, 6 figuresInternational audienceWe investigate a class of reinforcement learning dynamics i...
In this thesis we study the evolution of strategy choices for symmetric, finite, normal games. The s...
International audienceStarting from a heuristic learning scheme for N-person games, we derive a new ...
Evolutionary game theory is a game-theoretic framework which attempts to describe the outcomes of co...
The paper develops a framework for the analysis of finite n-player games, recurrently played by rand...
Consider a generalization of fictitious play in which agents' choices are perturbed by incomplete in...
Fudenberg and Kreps consider adaptive learning processes, in the spirit of fictitious play, for inf...
In this paper, we examine the equilibrium tracking and convergence properties of no-regret learning ...
This paper proposes an extension of a popular decentralized discrete-time learning procedure when re...
The predominant paradigm in evolutionary game theory and more generally online learning in games is ...