International audienceResponsive motion generation of avatars who have physical interactions with their environment is a key issue in VR and video games. We present a performance-driven avatar control interface with physically-based motion retrieval. When the interaction between the user-controlled avatar and its environment is going to happen, the avatar has to select the motion clip that satisfies both kinematic and dynamic constraints. A two-steps process is proposed. Firstly, it selects a set of candidate motions according to the performance of the user. Secondly, these candidate motions are further ranked according to their capability to satisfy dynamic constraints such as balance and comfort. The motion associated with the highest sco...
This paper presents an real-time interaction system which consists of human motion tracking using sk...
Figure 1: Our system allows the user to directly control a virtual character in a wide array of situ...
Second International Workshop, IMTCI 2004, Warsaw, Poland, September 13-14, 2004This paper describes...
International audienceResponsive motion generation of avatars who have physical interactions with th...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
Real-time control of three-dimensional avatars is an important problem in the context of computer ga...
Real-time control of three-dimensional avatars is an important problem in the context of computer ga...
Real-time control of three-dimensional avatars is an important problem in the context of computer ga...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motio...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
This paper presents a motion-capture-based control framework for third-person view virtual reality a...
This paper presents preliminary work in the development of an avatar driver. An avatar is the graphi...
This paper describes techniques to improve human representation on an avatar-based interaction syste...
The recent advances in immersive display technologies offer a unique opportunity for providing intui...
This paper presents an real-time interaction system which consists of human motion tracking using sk...
Figure 1: Our system allows the user to directly control a virtual character in a wide array of situ...
Second International Workshop, IMTCI 2004, Warsaw, Poland, September 13-14, 2004This paper describes...
International audienceResponsive motion generation of avatars who have physical interactions with th...
Eleventh ACM international conference on Multimedia : November 02 - 08, 2003 : USAThis paper descri...
Real-time control of three-dimensional avatars is an important problem in the context of computer ga...
Real-time control of three-dimensional avatars is an important problem in the context of computer ga...
Real-time control of three-dimensional avatars is an important problem in the context of computer ga...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
This paper describes a vision based 3D real-virtual interaction which enables realistic avatar motio...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
This paper presents a motion-capture-based control framework for third-person view virtual reality a...
This paper presents preliminary work in the development of an avatar driver. An avatar is the graphi...
This paper describes techniques to improve human representation on an avatar-based interaction syste...
The recent advances in immersive display technologies offer a unique opportunity for providing intui...
This paper presents an real-time interaction system which consists of human motion tracking using sk...
Figure 1: Our system allows the user to directly control a virtual character in a wide array of situ...
Second International Workshop, IMTCI 2004, Warsaw, Poland, September 13-14, 2004This paper describes...