International audienceWe introduce a novel way of simulating sensations of motion which does not require an expensive and cumbersome motion platform. Multiple force-feedbacks are applied to the seated user's body to generate a sensation of motion experiencing passive navigation. A set of force-feedback devices such as mobile armrests or headrests are arranged around a seat so that they can apply forces to the user. We have dubbed this new approach HapSeat. A proof of concept has been designed which uses three low-cost force-feedback devices, and two control models have been implemented. Results from the rst user study suggest that subjective sensations of motion are reliably generated using either model. Our results pave the way to a novel ...
International audienceNowadays, driving simulators are interactive virtual reality tools which take ...
Driving simulations are widely used to send navigational and warning information to help drivers nav...
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 12-16 ...
We introduce a novel way of simulating sensations of motion which does not require an expensive and ...
International audienceWe introduce a novel way of simulating sensations of motion which does not req...
International audienceThe HapSeat is a novel approach for simulating motion sensations in a consumer...
International audienceThe HapSeat is a novel and inexpensive approach for simulating motion sensatio...
International audienceProducing sensations of motion in driving simulators often requires using cumb...
International audienceThe sensation of self-motion is essential in many virtual reality applications...
Many handheld force-feedback devices have been proposed to provide a rich experience with mobile dev...
In this study, a haptic device is proposed for virtual reality (VR) applications. The proposed hapti...
We present four wearable tactile actuators capable of recreating physical sensations commonly experi...
This paper describes a telepresence system to provide users with a highly realistic sensation using ...
Force feedback can be defined as the sensation of weight or resistance in a virtual world. The usefu...
The Active Seat system is used to overcome the lacking of low-frequency sustained accelerations on d...
International audienceNowadays, driving simulators are interactive virtual reality tools which take ...
Driving simulations are widely used to send navigational and warning information to help drivers nav...
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 12-16 ...
We introduce a novel way of simulating sensations of motion which does not require an expensive and ...
International audienceWe introduce a novel way of simulating sensations of motion which does not req...
International audienceThe HapSeat is a novel approach for simulating motion sensations in a consumer...
International audienceThe HapSeat is a novel and inexpensive approach for simulating motion sensatio...
International audienceProducing sensations of motion in driving simulators often requires using cumb...
International audienceThe sensation of self-motion is essential in many virtual reality applications...
Many handheld force-feedback devices have been proposed to provide a rich experience with mobile dev...
In this study, a haptic device is proposed for virtual reality (VR) applications. The proposed hapti...
We present four wearable tactile actuators capable of recreating physical sensations commonly experi...
This paper describes a telepresence system to provide users with a highly realistic sensation using ...
Force feedback can be defined as the sensation of weight or resistance in a virtual world. The usefu...
The Active Seat system is used to overcome the lacking of low-frequency sustained accelerations on d...
International audienceNowadays, driving simulators are interactive virtual reality tools which take ...
Driving simulations are widely used to send navigational and warning information to help drivers nav...
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 12-16 ...