Robust face reconstruction from monocular image in general lighting conditions is challenging. Methods combining deep neural network encoders with differentiable rendering have opened up the path for very fast monocular reconstruction of geometry, lighting and reflectance. They can also be trained in self-supervised manner for increased robustness and better generalization. However, their differentiable rasterization based image formation models, as well as underlying scene parameterization, limit them to Lambertian face reflectance and to poor shape details. More recently, ray tracing was introduced for monocular face reconstruction within a classic optimization-based framework and enables state-of-the art results. However optimization-bas...
Photorealistic and semantically controllable digital models of human faces are important for a wide ...
We introduce InverseFaceNet, a deep convolutional inverse rendering framework for faces that jointly...
Reconstructing the 3D shape of an object using several images under different light sources is a ver...
The reflectance field of a face describes the reflectance properties responsible for complex lightin...
The reflectance field of a face describes the reflectance properties responsible for complex lightin...
The reconstruction of dense 3D models of face geometry and appearance from a single image is highly ...
Despite extensive research, 3D face reconstruction from a single image remains an open research prob...
Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due t...
In this work we propose a novel model-based deep convolutional autoencoder that addresses the highly...
This paper addresses the problem of obtaining 3d detailed reconstructions of human faces in real-tim...
We propose an efficient self-shadowing illumination model for Morphable Models. Simulating self-shad...
Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Sinc...
Recent years have witnessed great progress in creating vivid audio-driven portraits from monocular v...
The task of computer vision is to make computers understand the physical word through images. Lighti...
Single-image human relighting aims to relight a target human under new lighting conditions by decomp...
Photorealistic and semantically controllable digital models of human faces are important for a wide ...
We introduce InverseFaceNet, a deep convolutional inverse rendering framework for faces that jointly...
Reconstructing the 3D shape of an object using several images under different light sources is a ver...
The reflectance field of a face describes the reflectance properties responsible for complex lightin...
The reflectance field of a face describes the reflectance properties responsible for complex lightin...
The reconstruction of dense 3D models of face geometry and appearance from a single image is highly ...
Despite extensive research, 3D face reconstruction from a single image remains an open research prob...
Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due t...
In this work we propose a novel model-based deep convolutional autoencoder that addresses the highly...
This paper addresses the problem of obtaining 3d detailed reconstructions of human faces in real-tim...
We propose an efficient self-shadowing illumination model for Morphable Models. Simulating self-shad...
Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Sinc...
Recent years have witnessed great progress in creating vivid audio-driven portraits from monocular v...
The task of computer vision is to make computers understand the physical word through images. Lighti...
Single-image human relighting aims to relight a target human under new lighting conditions by decomp...
Photorealistic and semantically controllable digital models of human faces are important for a wide ...
We introduce InverseFaceNet, a deep convolutional inverse rendering framework for faces that jointly...
Reconstructing the 3D shape of an object using several images under different light sources is a ver...