Linear perspective has long been used to create the illusion of three-dimensional space on the picture plane. One of its central axioms comes from Euclidean geometry and holds that all parallel lines converge in a single vanishing point. Although linear perspective provided the painter with a means to organize the painting, the question is whether the gaze of the beholder is also affected by the underlying structure of linear perspective: for instance, in such a way that the orthogonals leading to the vanishing point also automatically guides the beholder’s gaze. This was researched during a pilot study by means of an eye-tracking experiment at the Lab for Cognitive Research in Art History (CReA) of the University of Vienna. It appears tha...
Are pictorial renderings that deviate from linear perspective necessarily ‘wrong’? Are those in perf...
The aim of this practice-based research project is to examine how specular highlights and proximal s...
How do we fit a three-dimensional world onto a two-dimensional canvas? Answering this question will ...
Linear perspective has long been used to create the illusion of three-dimensional space on the pictu...
Following its discovery in fifteenth-century Italy, linear perspective has often been hailed as the ...
When observing art the viewer's understanding results from the interplay between the marks made on t...
Following its discovery in fifteenth-century Italy, linear perspective has often been hailed as the ...
When observing art the viewers understanding results from the interplay between the marks made on t...
How do we interpret an object - a scene - a painting? Perception research and art illuminate from di...
Following its discovery in fifteenth-century Italy, linear perspective has often been hailed as the ...
Artists such as Duchamp and Balla tried to portray moving objects on static canvases by superimposin...
Portrait artists claim that their choices with regard to textural detail guide the viewing experienc...
Using the experimental methodology of desktop eye-tracking devices, Garbutt and Spehar demonstrate a...
An ongoing challenge in scene perception is identifying the factors that influence how we explore ou...
This chapter considers the geometric structure of visual space and the way it has been artistically ...
Are pictorial renderings that deviate from linear perspective necessarily ‘wrong’? Are those in perf...
The aim of this practice-based research project is to examine how specular highlights and proximal s...
How do we fit a three-dimensional world onto a two-dimensional canvas? Answering this question will ...
Linear perspective has long been used to create the illusion of three-dimensional space on the pictu...
Following its discovery in fifteenth-century Italy, linear perspective has often been hailed as the ...
When observing art the viewer's understanding results from the interplay between the marks made on t...
Following its discovery in fifteenth-century Italy, linear perspective has often been hailed as the ...
When observing art the viewers understanding results from the interplay between the marks made on t...
How do we interpret an object - a scene - a painting? Perception research and art illuminate from di...
Following its discovery in fifteenth-century Italy, linear perspective has often been hailed as the ...
Artists such as Duchamp and Balla tried to portray moving objects on static canvases by superimposin...
Portrait artists claim that their choices with regard to textural detail guide the viewing experienc...
Using the experimental methodology of desktop eye-tracking devices, Garbutt and Spehar demonstrate a...
An ongoing challenge in scene perception is identifying the factors that influence how we explore ou...
This chapter considers the geometric structure of visual space and the way it has been artistically ...
Are pictorial renderings that deviate from linear perspective necessarily ‘wrong’? Are those in perf...
The aim of this practice-based research project is to examine how specular highlights and proximal s...
How do we fit a three-dimensional world onto a two-dimensional canvas? Answering this question will ...